yes glscripts could been that and property best to doing that, so glscripts could add more platform support, but property command limited support for some platforms example 2d/3d and various possible other commands), and have think its better using glscripts and not glbasic for those other languages platforms.
Then Gernot could concrate to bugfixes and add GUI and such thing and GlScripts could add more support (but of course more money :-D). GlScripts downside is Visual Studio might been required to use with C# and GlScripts, but I think its complety ok (just like xcode is required to compile iOS apps).
Then Gernot could concrate to bugfixes and add GUI and such thing and GlScripts could add more support (but of course more money :-D). GlScripts downside is Visual Studio might been required to use with C# and GlScripts, but I think its complety ok (just like xcode is required to compile iOS apps).