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Messages - spacefractal

#3406
yes glscripts could been that and property best to doing that, so glscripts could add more platform support, but property command limited support for some platforms example 2d/3d and various possible other commands), and have think its better using glscripts and not glbasic for those other languages platforms.

Then Gernot could concrate to bugfixes and add GUI and such thing and GlScripts could add more support (but of course more money :-D). GlScripts downside is Visual Studio might been required to use with C# and GlScripts, but I think its complety ok (just like xcode is required to compile iOS apps).
#3407
Is it possible to release source code for glbasic to c++ wrapper? This doesn't hurt sale of glbasic, but is enabling to checkout how it works and some other could try to port to example java and c#.
#3408
Not possible to split sdl up. It's still only around 1.5mb, so no reason to do that. If you don't want that, glbasic might not been the right choice. Sld is the charm of glbasic and it's cant been avoid.
#3409
Yes its use c#. Glbasic is c++. Howover c# look much easier than c++, so it's can been why and c# is more more popular. A source code converter tool could do that, but might not been possible here.

Just get v11 out first (hope all bugs got refixed) and in a future we might see wrappers for others languages.

I guess html5 is very soon :-)
#3410
If you want external SDL as dll, then you would only get it to works on Windows platform. That is really not a good idea due that way glbasic works! Dont forget glbasic can compile to many other platforms than Windows.

Also its much less confuction for the enduser to get the application works in first try, because you are not need to download various runtimes files separated), which really can annoyring the user (I dont like when that happens).


#3411
there is runtime and they are separeted on some platform, and other included in the exe itself. Example is SDL, which its self take some place. Its few mb larger, but its only that. Howover my exe file for Greedy Mouse is 3.3mb with a command count over 10000commands. The only thing I dosent like by glbasic is really the compile time can been quite long compared to other languages, buts its perform nice and nice mobil platfom support.

That just like various other languages due the same due those kind of libraies that have been included.
#3412
The movie is nothing Greedy Mouse at all, but its a school project I got invorded in and its need to been finished in few weeks deadline (actuelly its a 3d live animation teather, the movie is played live by actors using motion capture).

I wrote it because I have not wrote anyting about this game in some time, but I do still tweek levels and make sure its all completable and more. So the game is not cancelled at all, just delayed around a month as planned, and still hopefully got a release around end in July/start of Aug. We have a lots of time after the movie project.

If you want, you can still PM if you want a beta with the current graphics with still placeholders here and there (but fully playable).
#3413
this game have sadly been in hold in about a little month due we need to finish off a movie project finish first. but we are back in full to finish this game after about 2 weeks, so the game should been released somewhere in July (Apple is kind to move the 120 days deadline, so no problemo here).

But anyone that want to test the levels can still just PM contact me (Android, iOS and WebOS) as its beta test ready.
#3414
I'm are not sure you changed that way assests load in the Android, but you can eventuelly use that changes I did. Here they load in a thread. Its could still been better (etc first file should load splash.png example), but the app does not crash under copying:

http://www.glbasic.com/forum/index.php?topic=7949.msg67252#msg67252

Also I hope the surface could refixed, but bad to hear about GACK.
#3415
Look like anti aliasing issue. An alternative could use a off buffer to draw the 1024x768 unscaled and then draw he whole image to  backbuffer in the end. It's kill little Performent as I normally not fan on that, but on this game I not seen a issue doing that here.

Kitty can also right too.
#3416
nice list. yes links was removed, but its still a pretty nice list to checking around fast for searching. Sure its easy to checking what is important and not important. I mind I got them all in my list from that pretty nice doc. I only add those that got fixed or added, and just that, but nothing which got fixed by user itself or nothing requried.

But If I do find more I add to the post, not a adding post to avoid clutter.
#3417
by now I just spotted those (admins: just edit this post). There is of course more bugs, but nothing Kitty wrote fixed or such (those was those I remembed most).

Android: Glbasic not updating surface when auto rotated.
http://www.glbasic.com/forum/index.php?topic=7915.msg68110#msg68110

Topic: Android debug certificate has expired
http://www.glbasic.com/forum/index.php?topic=8023.msg67236#msg67236

USEASBMP in combination with SETORIENTATION... bug?
http://www.glbasic.com/forum/index.php?topic=7668.msg65025#msg65025

UDID:
http://www.glbasic.com/forum/index.php?topic=7913.0

iOS (iPad) Screen BUGs (round corners, windowed, buffer video????) - its got fixed, but still not implemented:
http://www.glbasic.com/forum/index.php?topic=7867.0

Android PLATFORMINFO$("LOCALE") returns "un".. bug?
http://www.glbasic.com/forum/index.php?topic=7768.0

How to deal with large files?
http://www.glbasic.com/forum/index.php?topic=7809.0

I see I finding more tommorrow or the fellow days.... (fell free to edit this post).
#3418
Could you do the same, but only from the bug section seperated? then would been much easier to find and clean them up (I guess those is most important first)? The doc have tons of irrerevent posts that is nothing about fixed bugs. Actuelly its only quite few and not so many again.....

Im more concern about the GUI (and other projects), but if I remember that its was by a friend of you that did that, so you should get it in very recently version.

Another thing its was feature request, but they can been second hand thing after that (include Android inline support).
#3419
Of just chance the subject such as {was fixed}, or a sticky post that link to all I fixed once....

But all ideas can been helpfull.
#3420
How goes for getting files back as well your other projects.

I still waiting for beta 11 access, but I no problems due waiting due this (yes I have pm).

you could do release it as its are while you get so much back as possible eventuelly.