14.006 / 12.656 Mac compiling problems

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erico

I just tested v14 compilation on mac and I get the following attached error.
Tried on the v12 too and here it dosen´t compile at all, I get an error on the GLB console, the usual contact the forum.
Is anyone getting these too?

spacefractal

#1
works with v12 here, only with Vsync issues on a real late 2009 Mac. Not tested v14 yet.

I'm do hope the pre scaler works on Mac as the virtual replacement. Not tested yet.

Im do cant checkout before after the mini vacation.

Also which fatal errors do you get. You might uses a variable that conflicted or something missing.

PS. Dont uses universal build. That support is removed long Time ago.

Pps. Lion is a quite old OS X.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

erico

That is strange, but older glb projects I did do work on this mac, I just compiled the same projects to test it out.
My updated v12 gives me this when I compile to mac:
Quote*** Configuration: OS-X_X86 ***
precompiling:
GPC - GLBasic Precompiler V.10.037 SN:37233beb - 3D, NET
Wordcount:490 commands
compile+link:
*** create process failed
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 1.6 sec. Time: 10:20
Build: 0 succeeded.
*** 1 FAILED ***

If v12.656 is working for you, then there must be a problem on my end.
I web updated my v12, maybe I should go with a clean install.
I will be able to test more tonight.

spacefractal

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/