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Topics - TI-994A

#1
Quote from: Kitty Hello on 2012-Jun-20
The first version was released 01-Sep-2003. :)

Happy 15th Birthday GLBasic, and congratulations Gernot.

Lang Lebe GLBasic!

:booze:
#2
Another year has passed, and GLBasic is still forging ahead.

Happy Birthday, and good luck with puberty!

Sorry we missed it.


With Best Wishes,
TI-994A

:booze:
#3
Happy 11th Birthday, GLBasic!

Die Besten Wünsche Für Die Zukunft.

Sincerest Regards,
TI-994A <3
#4
As many of you may know, the BASIC programming language celebrates its 50th birthday this 1st of May. Since it was originally developed at Dartmouth College, they are celebrating the anniversary with a series of public events, starting on the 30th of April. Here's a link to their dedicated site.

Being a BASIC community ourselves, it's only befitting that we too pay tribute to our programming comrade. And what better way than for us to share some of our fond memories of this wonderful language. I'll kick it off.

I was introduced to BASIC through my first computer, the Texas Instruments 99/4A Home Computer. It came built-in with TI-Basic, along with some very educational manuals. One of its unique peripherals was the solid state speech synthesizer, which could be programmed directly through the BASIC console; something that other BASICs of the time weren't able to do. Here's a sample listing of TI-Basic:

Code (glbasic) Select
100 CALL CLEAR
110 PRINT "Start Program? (Y/N)"
120 CALL KEY (0, K, S)
130 IF K = 89 THEN 160
140 IF K <> 78 THEN 120
150 END
160 CALL SAY ("#READY TO START#")
170 REM start program...


From there, I went on to GW-Basic, QuickBasic, Basic PDS, Visual Basic for DOS, and finally Visual Basic 6.0. Then, about three years ago, while surfing the net in search of BASIC-like programming languages for development on OSX, I stumbled upon GLBasic and PureBasic. While GLBasic's forte is clearly multi-platform, multi-device game programming, PureBasic is more geared towards desktop applications for Windows, OSX, and Linux, supporting game development as well.

Since then, thanks to the bridging syntax of PureBasic, I have been able to make the long-resisted migration to C/C++, and other languages as well, including Objective-C, Java, JavaScript, and PHP.

Today, regardless of the language I may be coding in, I find that my programming practices are still dictated by the BASIC that I had learned more than thirty years ago!

What's your story?  :)
#5
Quote from: Kitty Hello on 2012-Jun-20
The first version was released 01-Sep-2003. :)

Happy 10th Birthday GLBasic, and congratulations to its creator, Gernot Frisch!

Thank you for all the features and all the platforms all these years.

Lang Lebe GLBasic!

With Lots of Love,
TI-994A  <3
#6
I've got some issues with iPhone development and hope that someone could help. Everytime I compile my GLBasic app in XCode, I get a whole lot of warnings, but mostly these:

Apple Mach-0 Linker Warning: CPU_SUBTYPE_ARM_ALL subtype is deprecated

The app deploys to device and runs well, but what does it mean?

And also, I was getting a CopyPNGFile error when using the default GLBasic icon, which was resolved when I switched the icon with one from an XCode example. Why is that?

Thank you.
#7
13th February, 2013

Hi Gernot. Here's wishing you a very happy birthday. May you have many wonderful returns, with great success in all your endeavours.

And best birthday wishes to your kid as well!

BTW, how old will you be tomorrow? (if you don't mind telling)
#8
1st September, 2012

Happy (belated) 9th Birthday GLBasic!

Here's to many more years, and many more platforms to come.

With Best Compliments,
TI-994A


PS: For some reason, I'd always thought that the first release was on 1st October, 2002; but according to Gernot himself, it was on the 1st of September, 2003. Sorry we missed it, but the 10th Anniversary is just around the corner!
#9
The recently unveiled Windows 8 brought with it a new API in the form of the Windows Runtime. Now, the Windows Phone 8 brings yet another new platform, which is no longer based on Windows CE or .Net, but rather on a new version of this API, known as WinRt for Windows Phone.

The good news is, Windows Phone 8 support may be inclusive in GLBasic's plans for supporting this new API.
#10
I'm sure that you've heard about the new Windows Runtime API in Windows 8, which has to be used in order to write Metro apps. Since this entails using the COM-based functions from this new API, and limited use of Win32-API functions, what's GLBasic's game plan for Windows 8 compatibility?
#11
Hi guys! Still trying to get the hang of GLBasic, but I have a question. So far, I've only been testing on the Windows desktop, but I've noticed that a compiled .EXE consumes a pretty hefty portion: even a simple "Hello World!" example takes up nearly 1MB on disk, and consumes about 15MB at runtime.

Is this normal, and does it consume the same proportion of resources on mobile devices as well?
#12
GLBasic - en / NOOB Help
2012-Mar-16
Hi guys! It's been a year since I first purchased GLBasic, and I would like to seriously revisit it now. I hope that you can help me with these questions:

1. Does the GLBasic IDE only run on Windows & Win emulators?

2. How do we compile for OSX, iOS, Android, etc.?

3. And how do we deploy to these devices?

4. Does it have any problems with OSX Lion?

5. Can we call WinAPI and Carbon/Cocoa functions?

Truly grateful for any guidance. Thank you.
#13
Hello everyone. I would like to post a GLB-newbie question, if I may. The issue has been raised in this forum over the past few years, but with no definitive answer. So, my question is, does GLBasic support printer output at all? Or, are there any plans to implement this feature?

It seems that this one single feature is the only hindrance to making GLBasic an all-round programming tool; not just for games.

Your feedback will be really appreciated.

Thank you.