I am the author of the editor of the worlds whom I wrote on blitz3d. now I try to write the loader for glbasic,
but there were many problems... I will begin with that the development environment - mistakes very strongly is buggy so many that I wouldn't like at all from here to write, because I think the author and itself about them knows :-)
further there were problems of other plan - there is no similar team as in blitz3d - "scaletexture"
there is no team of rotation of a texture - "rotatetexture"
there is no team of range of distribution of a light source - "lightrange"
well and still there are a lot of small and irritating mistakes
http://myblitz3d.narod.ru/modex.html
but there were many problems... I will begin with that the development environment - mistakes very strongly is buggy so many that I wouldn't like at all from here to write, because I think the author and itself about them knows :-)
further there were problems of other plan - there is no similar team as in blitz3d - "scaletexture"
there is no team of rotation of a texture - "rotatetexture"
there is no team of range of distribution of a light source - "lightrange"
well and still there are a lot of small and irritating mistakes
http://myblitz3d.narod.ru/modex.html