nothing is wrong(or so it SEEMS!).
please copy and paste this,and make the error GLOW
// --------------------------------- //
// Project: triangleman
// Start: Saturday, October 03, 2009
// IDE Version: 7.082
// DEMO-VERSION:
// Missing features:
// No time limit during gameplay
// No watermark in executables
// SETCURRENTDIR("Media") // seperate media and binaries?
LOADBMP:"bigor.bmp"
LOADSPRITE:"triangle man shoot1.bmp" 0
LOADSPRITE:"tid.bmp" 1
LOADSPRITE:"slinger.bmp" 2
slinger_x=490
WHILE TRUE:animation
delta=delta+1
IF delta>15
ani=1-ani
delta=0
IF KEY(54)AND shooting=FALSE
shooting=TRUE
slinger_x=slinger_x-1
ENDIF
ROTOSPRITE:slinger_x,400,slinger_x*4
ENDIF sprite:ani, 315, 400
SHOWSCREEN WEND
:good:
thanks!(to replyers)[if you speak dutch,translate to english!]
Eh ?
Please dont post in FAQS Threads.
I am moving this to bug reports.
If this is a bug, please state specifically what is wrong.
double dot? ;/
Ah ya, ":" ..not needed in all these
// --------------------------------- //
// Project: triangleman
// Start: Saturday, October 03, 2009
// IDE Version: 7.082
// DEMO-VERSION:
// Missing features:
// No time limit during gameplay
// No watermark in executables
// SETCURRENTDIR("Media") // seperate media and binaries?
LOADBMP:"bigor.bmp"
LOADSPRITE:"triangle man shoot1.bmp" 0
LOADSPRITE:"tid.bmp" 1
LOADSPRITE:"slinger.bmp" 2
slinger_x=490
WHILE TRUE:animation
delta=delta+1
IF delta>15
ani=1-ani
delta=0
IF KEY(54)AND shooting=FALSE
shooting=TRUE
slinger_x=slinger_x-1
ENDIF
ROTOSPRITE:slinger_x,400,slinger_x*4
ENDIF sprite:ani, 315, 400
SHOWSCREEN WEND
Thank you!!!!! By the way, I am 9 years old. I am sorry if I sound confusing. :good:
Press F1, there you get nice help with examples on how to write the commands.
Quote from: MEGAMANFAN on 2009-Oct-04
Thank you!!!!! By the way, I am 9 years old. I am sorry if I sound confusing. :good:
9 years old and programming games already, well done! :good:
thanks!!any of you who read this has permission to use the code!!!!!!!!!!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hey megaman,
Pretty cool ideas you have..
Here is something that might help reduce the number of files you need for animations:
ROTOZOONANIM
Quote from: Hemlos on 2009-Oct-06
Hey megaman,
Pretty cool ideas you have..
Here is something that might help reduce the number of files you need for animations:
ROTOZOONANIM
how do you use
roto ummm...it?