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Messages - Youkaisan

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Off Topic / A Pico-8 Like thing in GLB?
« on: 2021-Apr-26 »
I've been toying with Pico-8 and Liko-12( for a while, not a perfect thing, but fun enough.

Is that possible the bind GLB runtime with some scripting(BASIC/Lua/Python/Ruby), to make something like this? If Gernot has interest to make one, I think poeple like such things may want to buy it...

AFAIK GLB is far more powerful than those Fantasy Consoles, however by binding a scripting language and the core runtime, it's possible to make a very small dev environment for hobbists and kids.

GLBasic - en / Re: Windows - Universal App?
« on: 2021-Mar-06 »
I found this tool on MS website.

Basically it's a tool to package your Win32 games to UWP container, that you can use it on Windows Store.

Exporting to pure UWP need some recompile for better effeiciency, but I've learned you can also package a exported HTML5 project to UWP via Visual Studio, however as I know the speed is not very ideal, but for 2D game it should somehow sufficient.

Off Topic / Re: NES Emulator
« on: 2020-Jul-05 »
This is super cool, and the developer said there'll be a tool to customize  later.

Metroid in 3D is what I need.

Off Topic / Re: Merry Christmas!
« on: 2019-Dec-26 »
For a better new year!

GLBasic - en / Re: How to create UTF-8 file?
« on: 2019-Dec-11 »

I'd want to have some library that can display CJK characters with TTF Fonts, if there's something like this or a paid DLC, I'd buy it.

The Hangul example works for diaply bitmap fonts well, but if GLB wirks with unicode directly, it'll be a big bonus.

GLBasic - en / Re: Using old compilers
« on: 2019-Dec-07 »
I had a GP2X Wiz, it's a wonderful little device for pocket gaming (although you can get much better devices like Miyoo or RG350).

However personall I just think it's time to forget those platforms and focus on Win32 and HTML5.

If you still need those platforms, you can try use the V15 compilers at and see if them works (possibly not working, but I didn't try that myself).

Off Topic / Re: Voxels are the future!
« on: 2019-Nov-02 »
Impressive demo.

I'd like to know what hardware the demo runs on. As voxels are using a lot of CPU powers, a regular Pentium or I3 might not work well tho.

GLBasic - en / Re: Future of Glbasic!
« on: 2018-Dec-27 »
I send a mail from my registered address to the mailbox Gernot sent me my regcode to ask if I can request my steam key, but no response yet.

Should I use the contact form on this site or use other method to contact him?

When Apple removes OpenGL, I hope there're some wrapper available as a SDK or Library available.

GLBasic - en / Re: Android Crashes reduced!
« on: 2018-Mar-15 »
I'd pay for a Unicode version/addon for GLBasic, it's essential for modern applications.

Off Topic / Re: Sequencer Software
« on: 2017-Nov-07 »
Mario Paint .............. well, it actually works.

Try DefleMask Tracker( and/or ModPlug Tracker(, I'm using both for a long while and  still satisfied.

Link to Sprytile:

A free blender plugin for making models using tilesets as textures.
I didn't use Blender for a long while tho, however I'm interested to try it.

Demo Video:

GLBasic - en / Re: GLB V14.497 Internet update
« on: 2017-Mar-27 »
I'm using GLBasic  in a locked down desktop which I don't have the access to install updates.
After update GLB stop working due to the new required runtime.

The method I use to deal with it is to download all required files from other sites and put them into GLB folder, includes:
api-ms-win-*.dll (check the error message)

Otherwise, the compiled game doesn't need the runtime tho.

GLBasic - en / Re: Glbasic on Steam? :-)
« on: 2016-Jun-07 »
Maybe Gernot can follow the mode like Godot Engine, free to play for desktop platforms.

Atom is good, and can be easily configured.
I can configured it to work with Love2D with a few clicks, relly nice.

BTW, On my SSD VS Code opens faster, and VS Code is recently open-sourced(, you can give VS Code a try.

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