Problem with excluded system on iPhone

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mrplant

Hi.

I have now redone the sound for my game as .ogg just for Android. I have various folders and have put in the various required .xcl files.
My problem is everything is working as it should - when I compile my multi platform game for Win32, OSX, Android - all goes to plan.
When I compile for iPhone however, it seems to ignore the iphone.xcl file and copies the android folders into the distribution even though I have told it to exclude that with the iPhone.xcl file...

Its as if its a bug or is just not working on this one platform.

Again, others are working fine with their osx.xcl files etc etc.

Anyone?

Kitty Hello

fixed in next update, please wait for a message when it's out.

mrplant