Might be difficult to manage a single game among many - unless they divided areas like sound, graphics etc.
The main coding would need to be just 1 or 2.
Another idea along the same lines would be to have a pack of mini games.
But, sell them and divide up the loot =D
In fact, I didn't think of a revolutionary game, but rather a classic game like Shoot 'em up, Platform, Beat' em up, etc ...
I could have started creating a prototype that I would call version 0.1 and whenever someone improves / adds code, graphics or sound, we increase the version by quoting the name of the person.
A bit in this style:
SHMUPSHMUP_V0_1_0.ZIP ----> Snoopy : Prototype
SHMUP_V0_2_0.ZIP ----> MrPlow : Code improvement / addition
SHMUP_V0_2_5.ZIP ----> Snoopy : Minor graphics improvement / addition (a 0.5 addition = minor improvement or addition)
SHMUP_V0_3_0.ZIP ----> Someone : Sound improvement / addition
(...)
It's just an example.
In this way the source code can also be used as a tutorial.
Quote from: MrPlow
But, sell them and divide up the loot =D
:D ... Everything is free of course ;)
As I said, it would not be a revolutionary game, but just a classic that I hope well done and fun.
In short, it's an idea but it's true that it's not easy to put in place :(