As a time-line for this game, general design, there are 2 parts.
First, a collect-avocados part, ~3 minutes the most.
Second, a boss rush, ~3 minutes too, but can extend if you are good enough to manage.
Those are some of the in game documentations I sent the musician.
Actually, I sent a highly detailed description wall of text...

Things to get the mood going.
I had a music design I did, but I prefer he does his take on it instead.
One trouble I´m starting to forsee, is about mixing and game planning/design.
I set the music to be the last part since before I thought I´d have to do it myself.
While developing the game, I ended up doing an extended sfx set to cover ambient and actions(as you can hear on the latest video) mostly because I know my music would not be strong enough and so I targeted for an in-between solution....and now I think that was not the best of ideas on planning the production dominó.
Mainly because some mixing has to occur between sfx and now Tyran´s professional music, and I did soo many sfx that now I have the trouble to fit/mix music in.
Most likely some sfx will be dropped or sound fixed...crazy stuff.
In fact, I think the sound part should have started all together with the music in one go since music can cancel the need for some of the nitpick sfxs...lesson learned again.