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Messages - dreamerman

#376
I think that this was same bug that Schranz0r encountered.
No update yesterday as during tests I have found some other issues that needed to be addressed rapidly.
So today's update contains multiple bug fixes in loading and parsing sources, as well some changes in few functions.
Note that tracking changes in code isn't perfect so when you do some drastic changes whole file needs to be parsed (it's done when saving file, compiling or switching to view other source).
* char in tab names now tells if file was modified from last save, but still colored margins (yellow/green) tells if file was compiled properly after  those code changes.
#377
As for now Type members needs to be at least 2 chars long, so 'x%' would be ok, I just only use variables with #$% so didn't noticed that, it will be changed, but file parsing is done when switching to other file or compiling, so for newly inserted types you need to compile project so they could be parser properly (no such fancy live code tracking here), saving works ok, just for compiling testing currently '*' char in tabs name means that file was changed since last compilation, this also will be changed as it may mislead users.
#378
It looks like some issue wit ide config file loading, specially if no GLB path is configured, then just Paint/tab redraw method isn't called by default, but when you click on tabs names should apper, at least from my test. I will fix this today.
#379
Fixed and re-uploaded. That bug is called 'I just commented to much lines' :D as I was changing some things in reading/saving routines.
Was project loading working correctly, and other things? Still working on some issues, but this update contains also few fixes for other things.
#380
As for v14 Createscreen works correctly even on cheapest legacy single core android tablets  ;)
Setcurrentdir should work fine, at least when AndroidExtras is installed (or is it by default now not sure).
#381
Beside that I would always advise to strictly declare your variables, to avoid any strange float to int comparisons.
#382
On the one hand such publisher gives you good starting promotion, on other takes some $$, and gives confidence that your game will be bundled in some time (still even then you will make some money from bundles). But for finished game I think that it is was worth. Beside that look forward for next Steam Sale event as with those 'suggested games queue' such good-rated indie games get free promotion and some additional audience.
You should also consider checking Windows Store as there is some tool to convert win32 apps for that UWP, but didn't try it, and that could also generate some revenue.
#383
Two first sets are really nice (third set is to bright for me at least it look so on pc), specially those grass details :-) Overall style is pleasant to eyes.
#384
As such function isn't often used in game dev, but if you need it, nothing stands in the way for you to write such function. Those are really basic things.
Even more, just look around on forum and use 'Search' option, really.
Code snippets - Math - Hex To Decimal and Decimal to Hex
#385
Quote from: spacefractal on 2016-Aug-11
Glbasic is no longer 100% closed source. If you have access to the bonus area, you can get the glbasic source code. [...]
As I don't have access to both of those restricted areas I'm not suer about it.
#386
On other hand GLB source is available only in bonus area so just for that it's worth of effort if you need to check/try some things.
#387
Nice to see first GLB games available on Steam, hope that's just a start of bunch other projects taking that path. Congratulations!
I think that important thing are Steam Trading Cards, as they can only help to sell your games even more as some ppl are collecting them for those badges (btw. really nice designed clay badges!), and sometimes thats only reason for them to buy such rare games that aren't already bundled (as cards price drops for bundled games). Hope you get high sales with both games! :-)
#388
Idea behind the game is fair simple but it's something different so it can be good as little playground app/game. Or combine it with few other simple idea games and it would be nice logic pack for mobiles. Strange that e.g. on Windows Phone there are only 2 games based on 'Conway's game of life' idea, both unpolished/unfinished..
btw. at first I was thinking that it's some kind of evolution game where you need to create basic single-celled organisms :-)
#389
Add other weapons, more types of enemies, some even little background story and it would be great little survival game for mobiles. Really it would be nice to see it on Android. As art style is consistent, and gameplay is quite fun. Still no version with music/sfx :p
#390
I didn't follow this topic properly but: Your artworks looks great, it gives that polished look for game.
Is there any preview/demo app version to check, or I missed it?