Currectly its mostly me that fix bugs and add features for those platforms. So im will in future add any updates in this thread, which im will not lock.
Currectly im are going to zip and upload new version for both platforms (why its in one download), which can been found in this link:
http://www.glbasic.com/forum/index.php?topic=9644.0
Both platforms require a license, which im will not remove for respect to Gernot (im did only that once temporary internally while fixing the 64bit issues).
The xCode project does now using version 7.2, so you should not have issues for uploading to TVOS. Howover for TVOS you do require GameInput (which im will later update for adding the tilt control as well iCloud, which is possible to uses it from the EXTRAS folder). iCloud is required for doing TVOS, due you cannot save locale files at all.
Im also fixed few issues for Android, so if the app should been happens, its got scaled down, then the touch is still fully works (which could been broken). This feature was orinally did that for Android TV eventuelly.
When its uploaded, the date will been changed.
Great Spacefractal, thanks for your upgrades. Btw, are you able to grant us access to ViewController in somehow, without altering glBasic? So we can use Game Center and Adds. I think it is a request that we need in GLBasic since long time ago.
Yes all *.m files is not in the library anymore, so easy to been fix future issues and adding new features like game center.
There was no reasons to protect it anymore. Only the glbasic it's self is of course still precompiled libs, that won't change.
Hi SpaceFractal
Have you encountered any recent bugs on android giving an 963 error when installing.???
My new breakout game is getting some reports from users.
Are they telling which android or phone they are running?
It went fine here, but my phone could be considered more or less a bit old, and I have some dev tools turned on here and there, so I would not say it is not quite a standard one.
One was Samsung Galaxy Note 3 and checking some of the others...
im have seen its in your game thread. Im cant do anything with that at all. Sorry.
See here:
http://www.fixerrs.com/2015/07/google-play-store-error-963.html
https://www.pntbrother.com/google-play-store-error-message-963-installation-problem-on-android/
normally its should not fail, so its actuelly. If your game is quite small, then you can try doing this:
android:installLocation="auto" or android:installLocation="internalOnly" rather than android:installLocation="preferExternal" in Androidmanifest.
but beware, many older Android devices have quite small internal memory, so its should not doing that with games, which can been quite large.
But more in the end, the issue relay on a sdcard issue, we cant do anything with, so the real issue in thier system, and not a bug from game side.
Cool! Good to know - I think I'll keep to the belief that its a Playstore / Android issue in general and not down to me... :)
You can Eventuelly change the thing in manifest, but for lost games, users do prefer install on sdcard (which might not been possible with newer android versions).
It's more a Google Play / Android system bug.
It's possible for users to fix it, when they search for the issue of on net....
I just found a way to fix any google play store error from here (http://www.theandroidportal.com/fix-google-play-store-error/).