Ah, hm, not sure if I saw that library earlier, but no working download for it, and it doesn't appear in more complex tutorial/code, not sure about it's status, does it work with latest GLB?
Something like this would be great, for example to put pathfinding module on separate thread. Will need to look into this later.
Thing about big game engines, or rather final games (as i don't know how many of those tricks are implemented directly in engine) they have many optimizations, and more over, specially now on consoles they are using some tricks, dynamic resolution is basic stuff now, but other most used tricks in mobile gaming (Switch/iPhone games) are skipping frame animations for distant objects, drawing them as sprites not as real 3d objects, enabling shadows only for closer objects and so on..
My advise would be to make some prototype with basic LOD for objects, specially in space based games when some objects are in great distance there is no need to render for example planet as 10k polygon sphere.. It would be really nice to see something like this here on forum ;-)
ps. thanks Moru, will check this, still GLBasic 5 sounds little old
