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Messages - bigsofty

Pages: 1 ... 179 180 [181]
2701
GLBasic - en / types
« on: 2006-Apr-06 »
Types in Blitz are more akin to dynamically allocated objects, with one 'type var' linking to the next via a linked list. Gernots, allhthough using dynamic arrays, are based on static data structures.

I prefer Gernots.

2702
GLBasic - en / GLBasic is cool!
« on: 2006-Mar-25 »
Quote from: Synthetic
My thoughts exactly. I've used quite a few of the newer BASICs out there and this one takes the cake. None could match the speed of GL BASIC. The addition of inline c++ code makes it even better. Not to mention that Gernot is a great help and  puts forth an excellent effort to assist the community. I'm looking forward to my up coming purchase of GL BASIC next week when I get paid. =)
I totaly agree! :)

Ian

2703
Yep, that did the trick Gernot. Now all I got to is wait for my PDA! ;)

This is a powerfull cross-compiler, its a great product, I cant see how you can not become extremely rich selling it. Good luck.

Ian

P.S. I would always keep your main website downloadable version the most uptodate, as it isnt obvious that the version you are downloading is not the latest.

2704
OK I load the 3DMaze Demo,

Build-MultiPlatform for WINCE...

_______________________________________
*** Configuration: WINCE ***
*** ERROR - Please set project settings for this platform


So I set the project option to WINCE/60hz/240x320Rez.

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(25) error : no valid license for this feature : X_MIPMAPPING


I remove the X_MIPMAPPING line...

Build-MultiPlatform for WINCE...


_______________________________________
*** Configuration: WINCE ***
precompiling...

GPC - GLBasic Precompiler V.2006.069 - 2D, WIN32
compiling...
3DMaze.gbas (6 KB)
"3DMaze.gbas"(36) error : no valid license for this feature : X_MAKE3D


I have download the SDK 2 times now, its allways V.2006.069?


Ian

2705
Got this error with the latest build of the Demo, when trying to compile for WINCE?

Ian

2706
Hehe, nice Gernot, the latest demo release answers all my questions.


Ian

2707
Announcements / GLBasic SDK 3 - Behemoth
« on: 2006-Mar-23 »
Wow, congrats, just what I needed... :)

Ian

2708
Nice reply Gernot, ty.

I would prefer an emulator as you can increase and decrease the speed to emulate different PDAs and possibly different hardware configurations.

May I suggest you release a full version of you SDK (3d+Network) but limit it to very small programs, say 50 lines? This would allow anyone to check out their specific feature of interest. A seperate, fullyfunctional version for registered users, this would stop hackers?

Currently, for PockPC/Linux users there is no way to evaluate your product, which is a pitty as it got great potential on the platforms.


Ian

2709
Im interested in this feature but I am new to the Pocket PC/Smartphone market. Is there a market? If so, how large?

Can someone recomend an emulator that covers this O.S.?

Is there anyway to test the PPC 3D functionality without have to purchase the whole SDK?

Ian

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