In my case, a 428x240 core game scaled to whatever size and using the legacy commands (draw/anim/setscreen), full of random calls and objects, I get 60fps on the few devices I tried, including the caanoo. I learned transparencies can give a hit on performance here and there.
If your game has a core screen in low res, it should not slow down.
Polivectors still scapes me a little, a bit too complicated yet for me to handle.