When I wrote 10 platforms that do not work, mean that each platform additionally, born 1000 bugs .
My opinion is (and this is just my opinion ) is that it is better to have 2 complete platforms , which ten platforms to fix.
The fact that the engine is not mine ( in the sense that what I or you or another ask to fixes or add the engine ) is wrong !
I'd rather to pay $ 50 or $ 100 a year for a complete platform and be followed in the path of development (technically I have to produce commercial games and I can not release them with bugs that I can not fix ) .
Then I understand that Gernot is the only one to have to work all the changes of Engine ,I understand it!And I have no pretensions of timing !
But for this I think it is better to work on one project at a time and complete it , considering the continuous evolution of iOS and Android !
Again it is just my thought and I will not disrespect the thoughts of others !
I have great respect for the work done on GL_Basic that I think might be the most popular engine if it had a few more details !
