Author Topic: Multithreading with GLBasic [official]  (Read 19762 times)

Offline dreamerman

  • Global Moderator
  • Dr. Type
  • *******
  • Posts: 400
    • View Profile
    • my personal website
Re: Multithreading with GLBasic [official]
« Reply #30 on: 2021-Nov-18 »
Wasn't aware of OpenMP, very handy for splitting huge calculations from one loop to multiple cores without bothering to much, could use that in something else.
Yeah I know parallel threads are tricky, specially for such things that are shared by different threads, good design will be crucial to get it working properly and efficiently, this is some kid of final goal, most likely at start I will stick with single thread for some time (do most game logic to get working demo or something), but MT would be final goal. Do you still have this example project with lib somewhere?
Check my source code editor for GLBasic - link Update: 20.04.2020

Offline Kitty Hello

  • code monkey
  • Administrator
  • Prof. Inline
  • *******
  • Posts: 10814
  • here on my island the sea says 'hello'
    • View Profile
    • http://www.glbasic.com
Re: Multithreading with GLBasic [official]
« Reply #31 on: 2021-Nov-19 »
I attached the original project in the first post. Sorry, I didn't see it was deleted.