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Quote from: spacefractal on 2015-Apr-10Yes Tsound is just a object, not a channel. There is something like same style as LOADSOUND using with buffers.Sometimes you might need to uses different buffer for some sound to make sure the same sound can been played top on each other (like a shoot command). This is property why FiveSprites added the buffers.Also TMusic does NOT support Mods files. But TSound can also uses other formats than wav me thinks. But newer tested it really.
Quote from: spacefractal on 2015-Apr-14nice to hear back again and Android Extras have been expanded greatly :-).Sound cutoff could actuelly been fixed by length of the sample after the end. Glbasic dosent like very short samples. Here just add silince to the sound. But yes im do uses tSound for all my games as well due stability is better using SoundPool.Im could have added SoundPool integrated using glbasic official commands, but im do thinks its two different worlds here. So im dont donna do that now.Same with TMusic, because its will lost the Mod/XM player. Im dont think the path issue was ever fixed in PLAYMUSIC, but adding full path do allways have do the job throught.Just to mention, Android Extras uses API-19 today, and added various new features since that and have been much more stable now. We dsoent uses the old Android 2.3 anymore and have moved on. The newest Android Extras might not even run on Android 2.3 anymore, which today using by few procent today (its like iOS4.x, which im also cant support anymore, due 64bit requirements).