Recent posts

#11
Announcements / Re: Happy Birthday, GLBasic!
Last post by MrPlow - 2024-Sep-13
Happy Birthday GLBasic!
#12
GLBasic - en / Re: HTML5 improvements
Last post by erico - 2024-Sep-02
Nice work guys!
I have to get into hltml5 at some point soon.
Probably not game related but for a few tools.
#13
I think Wiki needs an update to keep it current.
#14
Announcements / Happy Birthday, GLBasic!
Last post by TI-994A - 2024-Sep-01
It's been a while since I posted here, but the occasion popped up on one of my old calendars! :)

Happy Birthday, GLBasic!  :booze:

Now, a question for our developer-in-chief, Gernot:

Quote from: Kitty Hello on 2012-Jun-20The first version was released 01-Sep-2003.
I found the old html pages :)

Quote from: WikipediaVersion 1.2 - The first version of GLBasic (also known as The DiNGS Game Basic sequel) (2000)

Which one is accurate?







#15
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Sep-01
Confirmed your Bleep does not work on Android Firefox.

I noticed firefox can be a little particular with sound as can Chrome, I tried a few settings for a bleep and in the end I used WAV 8/16bit 16/22/41 khz stereo(Mono didn't work) and these works on all platforms so far.

My Key click sound works on Firefox on my android.

https://paulsmith6175gmailcom.itch.io/bc

This is a work in progress and once its sorted I will create a thread with all the little things I discovered on my journey like how to get the full phone resolution not the 360x760ish, Audio formats, reading the screen width and height
#16
GLBasic - en / Re: HTML5 improvements
Last post by Paul Smith - 2024-Aug-28
I love it when updates and fixes are being worked on, But I have the same question as Qedo. Does a push to GIT mean it will start to roll out on a STEAM update or do we have to do something manually?
#17
GLBasic - en / Re: HTML5 improvements
Last post by Qedo - 2024-Aug-27
I confirm it doesn't play on Firefox mobile and I also add Google Chrome mobile
How can I access git for changes?
#18
GLBasic - en / HTML5 improvements
Last post by Kitty Hello - 2024-Aug-27
I copy the icon.png to the distribute folder.
I managed to get ASYNCIFY running. Now infinite loops with SHOWSCREEN will work - which makes DDGui's combo boxes etc. fully working. But also, all code should just run without any modifications. I don't think performance will be an issue anymore. Today's mobile phones are more powerfull than the computers we had when experimenting with emscripten/html5.

Here's what I did - but it does not beep on my Android mobile Firefox :(

https://www.glbasic.com/beep_timer/BeepTimer.html

I pushed my changes to git.
#19
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Tiers:
All for €9.99
End date: ??

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Generally tons of static vector graphic - not animated.





Great GUI Games Assets Bundle on Fanatical.
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#20
Game Creator Mega Bundle on Humble Bundle.
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Game developers, build your dream worlds with our ultimate bundle of 100+ assets! This high-quality collection features environments, characters, meshes, models, animations, music, SFX, and much more...





ASound Fx Odyssey: Complete Cinema And Game Sound Design Bundle on Humble Bundle.
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Create the perfect audioscape for your game, film, or creative project with this bundle of royalty-free sounds from W.A. Production! This massive library features regal tones, loops, samples, one-shots, instruments, MIDI files, SFX, and more, covering a wide range of genres and styles.