Hi Gernot,
I just noticed what I think may be a bug with multisampling and fullscreen mode in windows.
I am starting on a 3d project, using the entity system, and using a windows xp sp3 computer, and Geforce GTX 560 Ti, Driver 266.66
The app runs in windowed mode always.
In fullscreen mode, it runs with multisampling turned off.
If I turn on multisampling, the app crashes immediately, and wants to send an error report to microsoft.
Is this a known issue, or is it perhaps something on my system, or a glbasic bug?
Thanks,
Dave
I just noticed what I think may be a bug with multisampling and fullscreen mode in windows.
I am starting on a 3d project, using the entity system, and using a windows xp sp3 computer, and Geforce GTX 560 Ti, Driver 266.66
The app runs in windowed mode always.
In fullscreen mode, it runs with multisampling turned off.
If I turn on multisampling, the app crashes immediately, and wants to send an error report to microsoft.
Is this a known issue, or is it perhaps something on my system, or a glbasic bug?
Thanks,
Dave