GLBasic forum

Main forum => Off Topic => Topic started by: mentalthink on 2015-Mar-27

Title: if you don't have a mac, or this burns!!!
Post by: mentalthink on 2015-Mar-27
I think some years ago I put this link, now I turn to put it because I think it's cheaper... 20$ per month or 1$ per hour... perhaps better than buy a real mac... one month can be a lot of probes to make run a ios game...

http://www.macincloud.com/
Title: Re: if you don't have a mac, or this burns!!!
Post by: spacefractal on 2015-Mar-27
That one can been a real gem for those which want to tryout iOS. Just to been remember im have still not have simulator up running for glbasic yet. a real device is required. But property im should think about the simulator. But not sure its possible. You would do a lots with that.
Title: Re: if you don't have a mac, or this burns!!!
Post by: Youkaisan on 2015-Mar-30
It looks like running OSX on a VM and projected the desktop via VNC or something, is it really legal if you don't own a real Mac?

Title: Re: if you don't have a mac, or this burns!!!
Post by: mentalthink on 2015-Mar-30
Really Space Fractal have reason, I'm thinking like when I had my macmini, I think only plug the iphone an test via remote, but I think this can do it...

Sorry for the post...
Title: Re: if you don't have a mac, or this burns!!!
Post by: spacefractal on 2015-Mar-30
its a good idea and nice link really.

The only issue is glbasic still not support simulator, which is something im should look on to add i386 code for the debug release (but not in the final release). When that simulator is supported, then this is a great way.

This due im want the glbasic source code compiled in the way the end user would uses it, etc to a lib. Currectly simulator support is not supported and have newer do that. Howover im do have tried to add i386. Its seens its does compile it, but im have not tested it on a simulator yet.

Offtype:
Im have just brought a MFI GameController (Moga with full profile) and should arrive in about a week. Im will add MFI GameController support for glbasic to eiter KEY() or as game controller one (what that is easist to do that in first version).