So, OUYA. Will YA?

Previous topic - Next topic

fivesprites

btw - icon size:

The application image that is shown in the launcher is embedded inside of the APK itself. The expected file is in res/drawable-xhdpi/ouya_icon.png and the image size must be 732x412 for games or 412x412 for apps.

//Andy

spacefractal

because Greedy Mouse uses more tiles than your game (as im saw in the screenshots, which look pretty nice :-D) and a lots of transparency (which take bandwidth too) and using different texture tiles (floor, tiles, mouse, score is all seperated).

Howover the game is now in playable state right now without insane slowdows, and the new frameskips meassure perform better (im have set to 25fps, which is normal for medium graphics details, since Ouya cant use use full graphics details anyway, due missing 4096x4096 support). Bear in mind, Greedy Mouse did also ran 30fps on all Apple devices (except 4s and 5), due the massive graphics used in this game. Karma Miwa howover should run 60fps.

Im also only use SDK 4.0, not SDK 4.1, which can been quite different, which im should try later (which is easy do that).

Do you need some files from me, or did you doing your self (etc you can get the newst sdl im uses).

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

fivesprites

I think I'm ok for the SDK at the moment - all updated.  As soon as I've finished the IAP and tested it I'll pass the code to you to try.  Would also welcome any additions too :)

//Andy

spacefractal

one thing when im use API 16 (im have both API 14 and API 16 installed). If im uses API 16, im got this output:

    [javac] Note: Some input files use or override a deprecated API.
    [javac] Note: Recompile with -Xlint:deprecation for details.

Not sure im should add that argument, so im can see which deprecated API that is (API 14 is fine)?
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

Just some footage from the game on Ouya.....
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Ian Price

I came. I saw. I played.

MrTAToad

So GLBasic works fine with the Ouya then ?

spacefractal

With API 14 and API 16, yes, but have not tried with the older ndk and sdk. Joypad is checked trought java calls and that works nice.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Marmor

 :offtopic:found this on the ouya forum 





it looks like a lot of fun for me

:offtopic:

Ian Price

That does indeed look fun!  :good:
I came. I saw. I played.

mentalthink

Jeje I read in someplace an interview about this game,, It's done whit Unity, corious because it's only 2D...
Really the graphics and very very nice.... and the idea it's good.

The good thing is then OUYA can sell casual games, I think only sell complex game, I look few games, and for do this kind of game you need a medium Studio.


MrTAToad

The main problem is actually getting an Ouya!

spacefractal

Hehe. Im brougt mine from amazon.co.uk and then an gb to eu power adapter.

It's really a nice console.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Jonás Perusquía

Hey spacefractal, hoe did you resize your game's graphics? :) im curious
<HTML><BASIC><EC>
Be free and do good things

spacefractal

#89
the game have tre kind of textures to do various screensize (1024, 2048 and 4096 texture). 4096 is only using in full details and up, but ouya diddent support it, so it's use medium details, which uses 2048 texture, which mean its upscaling tiles a a bit.

Also mostly I'm uses polyvectors for scaling as well using zoom sprites commads a lots. No offscreen used, which would fall perforcement by half in that game. The game uses quite much graphics and layers.

Its also detect a scaling factor in startup from that texture size its gonna to use.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/