GLBasic forum

Main forum => Bug Reports => Topic started by: Moru on 2008-May-05

Title: Typo in DiNGSFont
Post by: Moru on 2008-May-05
Everytime I'm making a new little testproject and create a font I end up with the same problem, the fonts I create with DiNGSFont just don't work. I search for different errors in my code and remove code I'm not certain about. And then I end up noticing that I have spelled the filename wrong somehow. I though it was saved from the last time I used the program but now I realize it doesn't. Small is spelled with 2 L, not one as in the program! :-)
Title: Re: Typo in DiNGSFont
Post by: Kitty Hello on 2008-May-05
it's an ancient relict from DiNGS Game Basic, that used 8.3 file names. GLBasic loads "smalfont.bmp" at startup. I won't change it due to compatibility reasons.