Not encountered the resetting issue.
Ah I think in the end dev speed wise they are about the same. The MX version was a couple hours less but then I had the advantage of the game design and basic structure done in GLBasic. Yet at same time I had to restructure things to a degree anyway to fit MX architecture and also fixed a couple minor bugs I found. I might fix those in the GLBasic version sometime.
In the end both are excellent rapid development tools.
Ah I think in the end dev speed wise they are about the same. The MX version was a couple hours less but then I had the advantage of the game design and basic structure done in GLBasic. Yet at same time I had to restructure things to a degree anyway to fit MX architecture and also fixed a couple minor bugs I found. I might fix those in the GLBasic version sometime.
In the end both are excellent rapid development tools.