Now that cool.....

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spacefractal



Yes, im guess Spectrum fans know who he is and....

This why im dedicated to delete a post from the Spectrum Next (of my own), due this pic. Spectrum Next keyboard issues is finally done and is soon mass produce.

Also that Baggers in Space on the picture is also finished as well and is yet to been released. The game became a 17 level game, a lots of screens to explore and pretty much use all memory on a none expanded Spectrum Next, and the whole game is in one load.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

bigsofty

Hehe, the mans a legend, a bit... ahem, eccentric but a legend none the less.  :good:
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

spacefractal

#2
Its Micheal Ware that took the picture (one of the main programmer, the other is Jim Bagley).

Its a game im also have a lots of playtesting, doing music and also designed few levels. Im did designed 3 of those levels:
One of them took the longest time to get done and was finally completed by Jim Bangly with the special enemy AI for that level. There was a another level, that was a lots of fun to design and playtesting, which required few tweeks to get right to avoid getting stuck. That level ended up very cool.

Im newer liked the tune in the game Manic Miner (which was actuelly pant), but does have its story behind it. Since then im have done a lots of tunes based in that game......
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal








Pictures taken diredtly from facebook with no  changes. some is quiite big for no reason.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrPlow

That looks fab!!! For any platform!

Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

spacefractal

he thanks. Currectly we are doing a fun little side project to the Spectrum Next: Scramble from Konami

Here its a pretty much perfect port of the original and even keep the original resolution of the original (Next with the new tile mode can show 320x256px). Im also just seen a great Amstrad version of the same game. Must say its much better than the 2015 C64 effort. Even the port is not spot on, its still very close, and that is the point.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Paul Smith

Yes the Amstrad version of scramble is excellent,

https://www.youtube.com/watch?v=F61zisYMGcU

im just waiting for Pinball Dream on the Amstrad is finished but waiting on Rebellion who own the Rights.

https://www.youtube.com/watch?v=_DetN_pol6g
Amstrad CPC 6128, ATARI STE.
Acer  SW5-173 & AMD RYZEN 7,RTX 3060TI

spacefractal

#7
Scramble on Spectrum Next is finished and is pretty much a arcade perfect port with only sound that is a little bit different. We still yet to release it and also have plans to release the source code as well.

Anyway here is a Teaser for Baggers in Space:


https://www.youtube.com/watch?v=BuHuoFdRrdQ
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

bigsofty

Nice work! It has the look and feel of a micro-computer game from back in the day.  :-*
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)

MrPlow

Excellent stuff!
Hmm, wondering if they gave Mr Smith a Next Dev Kit - might entice him to delve :)
Comp:
Speccy-48k, Speccy-128k, Amigas, PCs

erico

Looks and sounds outstanding to me. The sound is a bit harsh, but if oldschool is the must, then all fine. :)

spacefractal

#11
The game runs on the original Spectrum Next hardware and im have a devkit board for testing (im have tested the game a LOTS). Spectrum Next is still a 8bit machine and fell like something a PC Engine or around that. PC Engine is the machine im would compare most with, if you ask me.

So the sound is of course only using the AY chip inside the Spectrum Next, but we do have 3 of them here. So this is what its are and why music sounds as its are :-). Its retro and its a 8bit machine and should fit as a 8bit game.

In Baggers in Space case, Music in Baggers in space is a single AY 3 channel music, while tunes outside ingame uses 2 AY's for music (6 channels), except the death one.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/