Quote from: Qedo on 2023-Aug-22I found it
Where did you find it, please?
Edit:
Ah - attached o your post!
Thanks,
Cliff
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Show posts MenuQuote from: Qedo on 2023-Aug-22I found it
Quote from: Cliff3D on 2023-Aug-25I've tried selecting "Win64" as platform Configuration but "build for this program" is greyed out. If i build the .exe I get is 32 bit.
Am I missing a step (I'm running on Win11 Home 64 bit) or should I post this as a bug?
Quote from: Kitty Hello on 2023-Aug-23Oh. I'll take a look at this one. Sorry.
Quote from: Qedo on 2023-Aug-22I think it's just a problem in debugging mode.
if you add a line like:
debug LEN(strFileEntry$)+"\n" you will see the result is 0
// --------------------------------- //
// Project: PassValuesToFunction
// Start: Monday, August 21, 2023
// IDE Version: 16.793
// SETCURRENTDIR("Media") // go to media files
LOCAL workpath$, str_Temp$ = ""
workpath$ = "C://"
SearchFolder(workpath$, str_Temp$, str_Temp$, 0)
// ------------------------------------------------------------- //
// --- SEARCHFOLDER ---
// ------------------------------------------------------------- //
FUNCTION SearchFolder: strPath$, strParentFolder$, strFileEntry$, numDepth%
// These values are defined LOCAL:
// strPath$, strParentFolder$, strFileEntry$, numDepth%
DEBUG strFileEntry$
ENDFUNCTION // SEARCHFOLDER
Quote from: spacefractal on 2018-Aug-273D mightbeen dichted in first version eventuelly.
Quote from: dreamerman on 2018-Aug-27
Whatever will happen just leave both current native compiling for Android and iOS/MacOS so we could still publish games on alternative markets - Amazon, BeMobi or even just as freeware on website...
Quote from: spacefractal on 2017-Mar-16
Personally im do newer liked nortan, but its a personal choice of course :-).