GLBasic V12 (was formerly V11 beta)

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mentalthink

Hi I´m not sure about x64 Windows, I use Win32 under Vmware and make extrange things too, when I install Python or I agree the .DLL (phyton27), the compiler it´s frezze, I leave yeterday about 5 minuts, whit only a Hello World, and nothing...

It´something extrange becuase I have win 32, and I don´t have install too much programs and another Framewokrs of windows, then i don´t have to much thing to collide whit the compile procces of HTML5...

MrTAToad

#76
I did install the 32 -bit version of Python - might be worth trying the 64-bit version.  No, that doesn't work :)

It looks like we are missing something :)

Kitty Hello

OK. Will have another look.
Maybe the /  thing is a problem.

MrTAToad

Great!   Do any system variables need to be setup too ?

Hark0

(Im have VERY hype about this topic)


And.... Maybe INCLUDE and SPACE character on -I parameter???
http://litiopixel.blogspot.com
litiopixel.blogspot.com - Desarrollo videojuegos Indie · Pixel-Art · Retroinformática · Electrónica Development Indie Videogames · Pixel-Art · Retrocomputing · Electronic

spacefractal

my game works fine, howover there is some issues with Android, which required me to revert back to 11.001 for Greedy Mouse.

Today found some more issue (which worked nice in v11.001):
- Sending info to setFilesPath() in SDLActivity dont work anymore. That did lost the required java commucation. Its elsewise works great in 11.001. But a meantime fix in next beta is hopefully I can send to a another native function and retrieve that by PLATFORMINFO$("STRING"). Easist fix that dont harm compatible at all.

So combine allready bug to easier find what I found:
- Sound mixer might crash on quit (minor issue). That really dont harm the game (its just dont quit gracefull).
- A Android app can start 90 degree wrong. Fix by SETORIENTATION 0 in the top.
- Surface rotation still not working 100% currectly (due its might quit before system rotation) (sorry Gernot).

So some works to do for Android =D.

I do still like this beta for iOS, which its works very great. Howover I did have some focus on the Android by the time.

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

Sounds simple enough to fix :)  The rotation thing has been mentioned before!

spacefractal

yep its odd its could been fixed that way. I saw that in my HP Touchpad (in both example and in Greedy Mouse), and here its fixed it by a simple SETORIENTATION 0. Strange.....
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

Just a another really tine issue. When compile to WebOS, "" in pack to should been removed. the reason: If you launch that with "", its open its in IE instead open the bat file, which is very quite annoyring.

Also using keyboard shortcuts from the output window dont work, which hace catch me too much (CTRL-C should paste it to clipfolder when output window have been clicked and marked some text).

Both above is very minimal bugs/issue and is none high priotity at all.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

One thing that may be useful (and to eliminate possible confusion and whatnot), is, when compiling for Android, is to check to see if the environment variables have been set, and if not either automatically download (and install the SDK) or take the user to the correct website

tatakamucher

#85
When i tried to compile to osx_x86  :)


Wordcount:88762 commands
compile+link:
/cygdrive/q/Compiler/platform/Mac/Bin/../libexec/gcc/i686-apple-darwin9/4.0.1/ld: Undefined symbols:
__Z12gf_jpeg_readPKcPiS1_S1_PPh
__Z13gf_write_jpegPKcPKhii
_png_create_info_struct
_png_create_read_struct
_png_create_write_struct
_png_destroy_read_struct
_png_destroy_write_struct
_png_read_end
_png_read_image
_png_read_info
_png_read_update_info
_png_set_IHDR
_png_set_bKGD
_png_set_error_fn
_png_set_expand
_png_set_packing
_png_set_read_fn
_png_set_strip_16
_png_set_write_fn
_png_write_end
_png_write_image
_png_write_info
*** FATAL ERROR - Please post this output in the forum


i compiled the same code to ios and works fine

spacefractal

its allready reported (twice) and easy fix, look in the bug section and copy the library and then its will compile again (its have been fixed in next release).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#87
In this glbasic beta, Xcode 4.5 and iOS 6, there is some fps drop when using ENDPOLY. The map in greedy mouse take any from around 10 to 30ms for the same screen and it's don't like colored poly vectors anymore (which as not a problem in ios 5 and iPad 3).

I'm not sure what happens. Can we force to test it in 16bit color or what do its doing other then using ENDPOLY? Rest seen perform nothing issue (etc it's some sort of gpu issue).

Also due that I do hope it's dosent happens in release build and have choosen not reject build to apple due that, but doing a better frame skip instead soon after release.

Edit: seen its might only happens on some iPad 3 devices, so I guess it's a small issue, not major.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Kitty Hello

I noticed a big slowdown on my ios stuff too. I thought it was due to the retina. If you can confirm it, the issue might be due to the thread in the uiview wrapper.

Kitty Hello

The android download stuff is difficult to maintain, as the links may change.