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Quote from: erico on 2019-Feb-14collisions with beautiful slow motion explosions too???
Quote from: erico on 2019-Mar-01 That is neat! Would it work better if the planet shading was more "hard", like a cartoon shade?Looks awesome and I bet even better while moving about.
// SOLAR SYSTEM CONFIGURATION GLOBAL SPLITWAVE = FALSE // Initial planet formation splits into 2 directions. GLOBAL SPACEWAVEFORM% = 1 // 0 = direct VECTORADD addition, 1 = random VECTORADD addition () GLOBAL RINGS% = 12 // Number of rings GLOBAL RADS% = 2 // # of radial hub arms GLOBAL SPREAD# = 12.0 // additional rad spread random angle on xz plane GLOBAL DIST# = 2000.0 // RADIUS OF PLANET BELT, PER STEP GLOBAL GAP# = 8000.0 // Magnitude between each ring GLOBAL G# = 0.000006674 // Gravitational constant - time, the bigger the constant, the faster time goes. our universe irl is very very slow, constant is tiny and thats a good thing. //PLANET PHYSICS GLOBAL STARSIZE# = 1000000000.0 // 0 = normal object >0 = star to form in center, size starts at this size. GLOBAL MaxMASS# = 1100000.0 // RANDOM PLANET MASS MAX START SIZE GLOBAL MinMASS# = 1000000.0 // RANDOM PLANET MASS MIN START SIZE GLOBAL VECTORADD# = 0.0 // addition to SPACEWAVEFORM% angle of fall at initialization, 0 = stable, no variationss regardless of SPACEWAVEFORM%, GLOBAL E# = 120.0 // solar system initial spin speed
Quote from: Kitty Hello on 2019-Mar-09Very cool. How do you come up with that kind of ideas?