FATAL ERRORS issues, until delete the temp folder.

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spacefractal

I have today have FATAL ERROR issues, that did not give any means at all, when I added the same variable in a new gbas file with the same name. Then I cleaned up the Windows temp folder and then its all works again, even with fast compiling after that.

Not sure a where the conflict was, but diddent gave any means. I did something like this (but in much larger scale):

Code (glbasic) Select

SUB One_gbas:
LOCAL A
ENDSUB

in another gbas file:

SUB Another_gbas:
LOCAL A
ENDSUB


The above DOES not allways got the error of course, so trying the above might works.

I gonna think if there is a FATAL ERROR issue, GlBasic should try to delete the whole temp folder and try again or alternative, if you recompile again after a FATAL ERROR, without user have change anything could do the same thing.

PS. Deleted its from beta, since its was more a bug or a feature request (so fell free to move it to IDE REQEST section).
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

What is crashing ?  The IDE or your program ?

I have found that occasionally the temporary files do cause problems and can cause unexpected crashed.  Perhaps the Clean Project routine to be extended to delete everything in %TEMP%/glbasic :)

spacefractal

The IDE does not crash or anything like that, its just output about it in some cpp files and hence never run the app.

So I was thinking its was issue with the temporary files, which its was.

The app did all compiled completly fine and ran fine after I cleaned them.

So hence not sure its a bug, but really more a feature request in the IDE.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/