Genius Greedy Mouse Released!

Previous topic - Next topic

Ian Price

There are enough of us around to test on webOS phones if you want to produce a free lite version.
I came. I saw. I played.

spacefractal

#31
In the beta version I property include all created current levels with those some placeholders graphics left, so its would been close to a paid version (elsewise its would been hard to test levels they are rights). Due with that i'm are not interresd to just link to the binary in a public forum. Hence that why PM, because I want the so many levels tested, its property some later levels I hope they are still somewhere unfair, but hope not they are.

PS. When I do a lite version with fewer levels later, its would been in beta forum of course  :good:, but that might take some weeks or a month.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

just reworked the level data, so they can been started in a subfolder, hence light and paid is possible. I planning to do 21 levels in light version (3 areas with each 7 levels), and many of them would been somewhere modificed levels from the paid version, often a bit easier and of course some features removed. Those missing features would simply just not shown to the user at all, so I dosent threat this as a trail version and fell such as one.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Kitty Hello

Don't make the free levels too hard. Otherwise ppl won't finish them and get the full-feature app.

spacefractal

I know :-D.

I property have "Light", "Easy" and "Medium" as areas in the light version. and the whole game is not that hard as the original Xor was, or near that. So its a causel game or so close on that as possible (howover getting 4 stars can sometimes been hard, but 2 and 3 is often possible with regular gameplay). So exists levels would not been harder in the light version, and when I change them, they would been a bit easier or the levels area is a bit smaller.

So in the final, I dosen't try to create near impossible levels, nor very big levels.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Minion

Quote from: spacefractal on 2012-Mar-20
just reworked the level data, so they can been started in a subfolder, hence light and paid is possible. I planning to do 21 levels in light version (3 areas with each 7 levels), and many of them would been somewhere modificed levels from the paid version, often a bit easier and of course some features removed. Those missing features would simply just not shown to the user at all, so I dosent threat this as a trail version and fell such as one.

TBH I wouldn`t give them that many. Just 3 levels. An easy level showing what it can do, a reasonable puzzle and then a hard puzzle. If they enjoy that they`ll pay for the umpteen levels. If they complain about it only being 3 levels then they`re cheap skates and wouldn`t buy it no matter how many levels you gave them.

spacefractal

If I do that I guess Apple would reject its due limited use of the app. So no I cant just give 3 levels, since its would take few minuttes to complete those 3 levels. I calculate its will take around half hour or max a hour to complete those 21 levels and 4 stars is also easier to get too.

Its not a 100% copy of the paid levels, since most will been changed a little bit, but still have same style as the paid.....

In Snake Snider he gave 18 levels away and Greedy Mouse is on same boat as this game with time taken on each level generally.

The original game have 80 levels.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

Kitty Hello

make 10 levels, where each level introduces the different game elements.
I did that with Wumbo's Adventure, but level 10 for the free version was a real level and it was really hard, so noone bought it. I pulled the free version off the :P.

Minion

If I got a free game with 18 levels on it, I`d be happy with that and I doubt Id bother buying the full version. 18 is enough for me.

Ian Price

I gave away 12 levels with B'lox! - I think that was too many. By that point people knew exactly what the game was about and didn't bother buying it.
I came. I saw. I played.

spacefractal

#40
The levels in light is smaller and easier than the paid version (so its not 100% same design). I could call it "Greedy Mouse - Lighting Easy" as a great title.

Just to say the first area got 6 levels and the area is finished. Due design the smaller village level, 7 levels would look awfull in the villiage, so its was easier with 6.

The best is really, if the game could been 100% ads supported for all platforms. Then they would have a choice to use the free ads supported or paid to remove the ads. As long we not have a ads platform that work for all platforms or different ads service I will perfer a Easy Light for now.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

#41
Here is a village level of light area 1:


here is the first light level (only minor changed from paid version here):


So levels is pretty small and this level is very easy :-D and you cannot die on that level. That why I do around 15-21 levels (depend levels choiced and changed). So no planning to do big levels and existing paid levels sometimes got cutted a bit around in this light version.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

spacefractal

more testing:

here at maximum x200 tile test (hence its zoomed very much in), also some tiles is got replaced with clay as you can see (so there is nice progress here).

Here the same screen at 480x320 resoulution:


There is some details losing of course when we using scaling, but nothing we can due. The most important its still show excellent, and playing fully intact. Also as you can see the game support up to around 2500 pixels resoulution width in normal zoom (around 12-13.5 tiles width), before it need to show more of the level.

hence iPad and iPad 3 show the same area, but just in sharper resoulution (still not tested).

There is not that many retina support, so I hope this one can do that :-D, but there is still max 2 month dev.

Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

mentalthink

Hi I don´t look the video to today!!!

Impresive work!!! the game seems very very fun... I don´t like too much the puzzles, but have a very nice things, like the bombs... and well the Balls of the Amiga 500 :)

Very nice, Work, congrat!!!....

I hope see it, in the maker soon!!!

spacefractal

Just to say, the Amiga 500 ball was just a 3d placeholder graphics, and was not in clay. Its have just recently replaced by a white clay ball with pink clay dots on it, but doing very similar of the original placeholder. Screeny of that later when more clay is finished. Its a sweet ball.

thanks for comment.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/