V11+V12 Beta bugreports!

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Schranz0r

Pls post all possible bugs in a separate thread and let us link it here. If something is missing, just tell us. Thank you for your help.


Makro not work:
http://www.glbasic.com/forum/index.php?topic=9214.0

Sprite hole don't work:
http://www.glbasic.com/forum/index.php?topic=9213.0 [fixed. READ IT!]

Android - polygons rendered in wrong order and glDrawElements issue:
http://www.glbasic.com/forum/index.php?topic=9091.0 [fixed]

Android accelerometer issue:
http://www.glbasic.com/forum/index.php?topic=8824.0

project resolution 768x1024 gives 320x480 on iPhone4/iPod4:
http://www.glbasic.com/forum/index.php?topic=8847.0

REDIM + FOREACH:
http://www.glbasic.com/forum/index.php?topic=8862.0 [fixed]

Problems with Samples\_Projects_\native_gui\glb_GUI_Editor on Windows, cant compile it for Linux:
http://www.glbasic.com/forum/index.php?topic=8544.msg78869#msg78869

DEBUG mode with INLINE C/C++ code generates a compiler error on the ON_DEBUG function:
http://www.glbasic.com/forum/index.php?topic=9218.msg78912#msg78912 [demo code, please]

RETURN (Not existing type.member) -> debugger jumps to wrong line:
http://www.glbasic.com/forum/index.php?topic=9218.msg82470#msg82470

3D on Android: wrong camera viewport and Cullmode inversed:
http://www.glbasic.com/forum/index.php?topic=9521.0

CTRL+G at functions in types, also lights in 3D incorrect:
http://www.glbasic.com/forum/index.php?topic=9218.msg82478#msg82478

X_TEXTUREOFFSET not working properly with X_DRAWANIM:
http://www.glbasic.com/forum/index.php?topic=9218.msg81554#msg81554

GLB overrides XCode project in each compilation:
http://www.glbasic.com/forum/index.php?topic=9218.msg81831#msg81831

Problems with INLINE and function folding and copy+paste:
http://www.glbasic.com/forum/index.php?topic=9218.msg80697#msg80697

VSync not working for MacOX:
http://www.glbasic.com/forum/index.php?topic=9218.msg81170#msg81170

Numbers in project names get replaced by _ (underscore):
http://www.glbasic.com/forum/index.php?topic=9218.msg80219#msg80219

PLATFORMINFO$("LOCALE") wrong on many platforms:
http://www.glbasic.com/forum/index.php?topic=9218.msg79765#msg79765

GETDESKTOPSIZE wrong for HTML5:
http://www.glbasic.com/forum/index.php?topic=9218.msg79785#msg79785

Using wrong Default.png etc. on XCode:
http://www.glbasic.com/forum/index.php?topic=9218.msg82481#msg82481

Include correct icons for iOS7:
http://www.glbasic.com/forum/index.php?topic=9218.msg82498#msg82498

glb_code_sign.bat dosent work if glbasic is installed in the default folder:
http://www.glbasic.com/forum/index.php?topic=9218.msg82519#msg82519

USESCREEN+SPRITE2MEM bug, current offscreen gets unbound:
http://www.glbasic.com/forum/index.php?topic=9108.msg82763#msg82763

Sometimes compiling not the current project, but one that was opened before:
http://www.glbasic.com/forum/index.php?topic=9574.0

X_SPRITE not working on android:
http://www.glbasic.com/forum/index.php?topic=9218.msg83017#msg83017

HTML5 not compiling any more:
http://www.glbasic.com/forum/index.php?topic=9588.0

DRAWRECT bug and program quitting slowly, both on Raspberry Pi:
www.glbasic.com/forum/index.php?topic=8544.msg83362#msg83362
I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

kanonet

SETORIENTATION not working correctly on Win for 2D Commands and prolems with Samples\_Projects_\native_gui\glb_GUI_Editor:
http://www.glbasic.com/forum/index.php?topic=8544.msg78869#msg78869
Lenovo Thinkpad T430u: Intel i5-3317U, 8GB DDR3, NVidia GeForce 620M, Micron RealSSD C400 @Win7 x64

Schranz0r

I <3 DGArray's :D

PC:
AMD Ryzen 7 3800X 16@4.5GHz, 16GB Corsair Vengeance LPX DDR4-3200 RAM, ASUS Dual GeForce RTX™ 3060 OC Edition 12GB GDDR6, Windows 11 Pro 64Bit, MSi Tomahawk B350 Mainboard

MrTAToad

DEBUG mode with INLINE C/C++ code generates a compiler error on the ON_DEBUG function...

MrTAToad

& is missing in any font created by the font creator program

MrTAToad

Example code for LOADSPRITE2MEM uses incorrect parameters for MEM2SPRITE

Marmor

Sinescroller runs ugly on the rpi

DaCarSoft

#7
As I said here:

http://www.glbasic.com/forum/index.php?topic=8544.msg79309#msg79309
http://www.glbasic.com/forum/index.php?topic=8544.msg78455#msg78455
http://www.glbasic.com/forum/index.php?topic=6463.msg79429#msg79429 (sorry, it is in spanish)
http://www.glbasic.com/forum/index.php?topic=9269.msg79545#msg79545

-There are problems with GLBasic and last version of Xcode. I fixed it making my own Xcode project from zero, discarding the project generated by GLBasic.

-Under iPhone 5 and "1136x640" in project settings, the screen is not completely used (GLBasic only uses iPhone 4 resolution).

-GLBasic overwrites Xcode project (and all the changes related to wrappers, etc) after each compilation for iOS.

EDIT:

-Problems with Xcode appears to be related to the prefix ".pch" file...

-A line with shadow at the bottom of the screen appears again like when the iCade view was failing before my corrections.

More info here: http://www.glbasic.com/forum/index.php?topic=9269.msg79590#msg79590
"Si quieres resultados distintos... no hagas siempre lo mismo" - Albert Einstein.

spacefractal

#8
im? its asked here, so its would been cool if Greedy Mouse works, since xCode asked me to add the blank image, or eitherwice the iPhone5 would not been supported. Im can give you a promo code eventuelly for testing that.

Its a blank loading screen you need to add, but im could also not test if its does really works or not. Greedy Mouse uses v11.2xx Beta in the AppStore version. PM me, if you want to test.

PS. Yes its annoying Glbasic overwrite the project every time, because its sometimes breaks the whole project. So im have instead created a separate projects and only move the A files each time. Im thinks, if the project exists, its should NOT touch anyting with the project at all (except eventuelly Media files of course), but instead ONLY copy the required 3 A files.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

DaCarSoft

Spacefractal: I PM you   :)
"Si quieres resultados distintos... no hagas siempre lo mismo" - Albert Einstein.

MrTAToad

#10
PLATFORMINFO$("LOCALE") isn't returning the correct country code - the code for me should be "gb" and not "us".

The keyboard is set to ENG/United Kingdom/United Kingdom Keyboard
Date format is set for UK and my home location is set for UK too...

spacefractal

Property a android bug, not glbasic. locale thing is a issue gernot nothing can do.
Genius.Greedy Mouse - Karma Miwa - Spot Race - CatchOut - PowerUp Elevation - The beagle Jam - Cave Heroes 2023 - https://spacefractal.itch.io/

MrTAToad

Its the same in Windows and Linux...

MrTAToad

GETDESKTOPSIZE in HTML doesn't return a correct value.

MrTAToad

#14
Project names no longer accepting numeric characters (get replaced by a _)

3D objects in HTML 5 dont seem to be displayed (X_DRAWAXIS) is corrupt

DRAWLINE with HTML 5 needs to be done