I sent you a PM here.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts Menu
I have ripped C64 gfxs, and the game will have instant change from original C64 gfxs and improved gfxs. 
Quote from: trucidare on 2010-Jul-29
its possible to let another one compile your app and create an ad hoc version, which you can simply drag & drop to your itunes and it will be installed after you put your device to sync.
Quote from: Manu Segura on 2010-Jul-28Quote from: ampos on 2010-Jul-28Quote from: bigsofty on 2010-Jul-28
I could not find an efficient, worry free method of doing this and believe me, I tried!
Are you telling me I should get a MacOS? I though it was as easy as finding here some Mac user, sent him the xcode and to get back a "exe" for iphone...
I really have not anything now, I just find GLBasic last week, but I dont want to start programming and/or buying GLB if I can not find a way of getting exe/ipas for iPhone...
Anyway, would you release an iPhone app without testing it on a real iPhone?
Performance, controls, etc... Looks too risky.
Good luck with your project!
Quote from: bigsofty on 2010-Jul-28
I could not find an efficient, worry free method of doing this and believe me, I tried!