PowFish - please test for Android and Windows

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clx

Tested out the FinalBeta apk, the loading screen is now smaller in size and still takes up a portion of the screen at the top left corner.

The main game screen now looks how you intended, it is centered with a black border around it. All screens from the main menu are consistent with this.

Wampus

Awesome. Thanks for testing. The loading screen was kept the original way for comparison. I can now deal with that and some minor bugs. After that its submission time. I'm excited!


hotzenplotz

hi, just downloaded it from the post
Quote from: Wampus on 2011-Nov-30
THIS version of the Android app should work on any resolution, including tiny resolutions (e.g. 240, 320):-

http://www.box.com/s/77y5k5of556c28uu88jb

It will create a box around the playing area if the width exceeds 480 or height exceeds 720. Don't know how / isn't possible to check for pixel density yet so on some very high pixel density screens the app may look small.

it`s very very  nice. I really like the grfx and the sounds. Works really good on my htc desire, with android 2.2. thumbs up for this game though it reminds me on some other games we all know ;)

svenart

I have tested the windows version.

The game runs good, is playable and makes fun. Using fishes instead of gems is a nice idea.  I also like the bouncing text stuff and most of the fishes. Respect for this.

The music, sound and the graphics are acceptable, but I think the graphics could need some improvements (main menue, game menue, maybe backgrounds). Also I think the windows version is a little bit too small.

All in all I think this game is worth to finish it and (If you have planned to sell it) you should be able to earn some money with it.

Well done
https://spagetticoder.itch.io/

www.medievalworlds.com

clx

Glad to help, hope the game is successful!!!  :good:

Wampus

Thanks to everyone for testing. It was very helpful.  :happy:

If the game is successful a big graphics overhaul will most likely be included as part of a future update. The graphics and menu layouts are the weakest link imo. I'm not happy with them. I could do better. Someone specialised in graphics could do a heck of a lot better. I hate doing graphics. The next app I release will have a dedicated artist take care of that.

I agree that the Windows version is too small. There are some graphical artefacts that occur when the playing area is expanded for higher resolutions too. Resizing issues will be addressed in the very next update.

Quote from: hotzenplotz on 2011-Dec-01
...though it reminds me on some other games we all know ;)

Why people are saying this sort of thing is a mystery to me. :whistle:

Quote from: svenart on 2011-Dec-01
Using fishes instead of gems is a nice idea.

I have no idea what you're talking about.  :whistle:

svenart

hey wampus,

I have meanwhile tested the beta also on my samsung galaxy ace and archos g9 101 tablet. The game is running at acceptable speed on both, no problems at all.

I think on this both devices it´s a little bit more funny than on pc and also the graphics looks somehow "better". All the fishes are pretty nice.

a few questions/test results

- I played the game for about 10-20 minutes to reach highscore, but I was not able to enter my name. Is this a bug or normal?
- When I press pause and then will continue, the music is not running anymore.
- How have you made this wobbling background? The effect is very nice as well as the rising bubbles.
btw. you have forgot to add a link to the final game in the "android marketplace" thread here in glbasic forums.

I also checked your website/blog and have seen the "Shadow of the beast" demo... great  :booze:
https://spagetticoder.itch.io/

www.medievalworlds.com

Wampus

I didn't include naming for highscores since 1) I don't expect people to share devices that much, 2) I was busy being lazy. Definitely room for an update to the game later on.

PAUSEMUSIC had a problem on Android. The release of 1.0 fixed this since, on Android, STOPMUSIC was used instead. At least, I think it was fixed with the first release version.

The code for the wobbling background is from this thread: http://www.glbasic.com/forum/index.php?topic=5007.msg48105

Fixed the lack of linkage on the Android Marketplace thread. Thanks.  :)

r0ber7

Alright, tried the Windows version. Fun! Especially like the soundtrack.  :good:

Wampus

Thanks. I'll pass that on to the girl who composed the soundtrack. :)

Am finally able to submit to iTunes. Had a problem with the name PowFish and had to wait for support to review my situation before I could use it. :( Still, that is all sorted now.

If anyone can test for their Pixi or Pre (or HP tablet), here is a copy of the free version: http://www.megaupload.com/?d=T1W3P8P0

I'm concerned whether the sound and music will work as intended on the Pixi - stuff like that.

Ian Price

I can try it on all three of those (Pixi, Pre and TouchPad). I'll let you know how I get on tomorrow :)
I came. I saw. I played.

Wampus

Awesome! Here is the tablet formatted version, which I can't test at all from home (yet):-

http://www.megaupload.com/?d=PTBLD4O0 for HP Touchpad

Ian Price

All versions (Pixi, Pre and TouchPad) appear to run correctly (I did not test every mode) :)

The Pixi version is a tad slower than the other versions, which is to be expected, but it still works really well.

The TouchPad scales appropriately, but is not full screen (double size?) but is still nice and smooth.

Nice work.
I came. I saw. I played.

Wampus

Thanks Ian.  :good: I owe you one. Submitted to the WebOS app catalog.

Wampus

#29
I don't suppose someone, maybe Ian, could test the latest updated version on the Touchpad? Some major things have changed about how it saves data and reloads the last game position. Been a bugfix too. I got slammed over some bugs that hit the WebOS version. Ouch! All sorted now though (I think).

The free TouchPad updated version is here: http://www.megaupload.com/?d=15JZBFGK updated 1/2/2012

Also the free Pre/Pixi updated version is here: http://www.megaupload.com/?d=T4ORBHS4 updated 1/2/2012