Could we expect a new version of the SDK on Steam ?

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CrystalNoir

Hi there,

That has been a while. I know that GLBasic is now on Steam but since, it doesn't seem to evolve. Is there any new version on the go ?

Thank you in advance :)

See ya !

Paul Smith

This Forum has been quiet for over 6 months, I doubt Kitty Hello is working on improvements. I would love to see an update.

Just out of interest is anyone using GLbasic on a weekly basis? I've not had the time or motivation since new year.
Amstrad CPC 6128, ATARI STE.
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CrystalNoir

No motivation perhaps because of no activity in this forum or in the produc's update.

dreamerman

Hi, for me I only need updates adding compatibility and with bugfixes. There are plenty examples here on forum with usefully code examples, so everything for a 2d is here, also simpler 3d can be done. I know that other tools have tons of built in stuff, but GLB is rather a old-style language for games, not RAD tool, and I like this.
And for lack of activity on forum, few people were working on their projects, but as we can say 'Life happens', so something may be delayed or on hold... My current project mix of puzzle and arcade game needs some work before going public, but hopefully I would be able to finish everything in couple months.
Check my source code editor for GLBasic - link Update: 20.04.2020

CrystalNoir

Yes it's an old style and I like it too like this.

But all "old style tools" are dead nowadays : Playbasic, Darkbasic, Div and so on...That's a pitty.
Throwing GLBasic on steam was not enought to make it a success, on marketing level I mean.

Compatibility updates and bugs fixes should be great already.

nabz32

I am too working on two projects, but I have no time to continue right now. For the new project I heavily use types, I would love the option to create interface types, but I think that is not going to happen. My largest problem in this project is that I am not able to use the debugger anymore, everything crashes when I enable the debug mode on this new project, on my old project this is not an issue, so I think it's type related.
When I get the time to work on my projects I am heavily involved, but I have large gaps in between.

Widget101

Quote from: Paul Smith on 2025-Apr-16This Forum has been quiet for over 6 months, I doubt Kitty Hello is working on improvements. I would love to see an update.

Just out of interest is anyone using GLbasic on a weekly basis? I've not had the time or motivation since new year.

I'm still using GLBasic - got over 700 hours in on Steam and a lot (LOT!) more than that on the standalone version but I'm also dabbling with Python and C# (Unity and Monogame).

I still come back to GLB as my go-to, to quickly trial out ideas as its so easy to use, and I've also got a couple of GLB projects that I'm about 80% through (so only another 60% left to go!  =D ).