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Messages - mentalthink

#61
Thanks Gernot, I need to use a old version sometimes.
#62
 =D The same like 3D, perhaps a cool technic for do Pixel Art, is doing a simple 3d (in example a character walking), and Paint over those rendered Sprites. (I think I use this way for the CPCtelera).
#63
Thanks Erico, but I think do Pixel Art is really really difficult.  :good: :booze:
#64
Nice, I remind when I saw this game in a Sinclair.
About the art , remind me to C64.

When you put some video about the development, please comment, I'm sure a lot of people of retroforum will like your work.
#65
Hola Compañeros, quería haceros una pregunta del pre-Procesador para C++, aunque supongo que en GLbasic será más o menos igual.
Code (glbasic) Select
void show_configuration()
{
std::cout <<
#ifdef _DEBUG
"debug"
#else
"release"
#endif
<< std::endl;
}


Estoy haciendo esté código en CodeBloks, y no me funciona, lo que no se es si yo estoy confundido con el funcionamiento que tiene que hacer, me explico:
Si yo le digo al IDE que compile en modo DEBUG, el programa sabe que está en DEBUG?¿, o tengo que asociarle algún valor como 1 o 0?¿.

Un saludo y gracias como siempre por vuestro tiempo. Saludotes.
#66
Off Topic / Re: Steam Direct
2017-Jun-16
I like to do something for this "platform" but I think this will be the same like mobile phones... if they don't put a filter or mininum of quality in 1 year or less , sell something will be impossible between hundreds of garbage... I hope they do something about this, but looking Apple and Android, I think only want the money of the developes.
#67
https://www.ataribox.com/

You can contact with them ... Dev button. Or work  :good:
#68
Thanks BigSofty I think I put this sometime ago, but I forget...
Really is a nice place, thanks for remind me it again.  :good:
#69
Hey thanks I don't kwow about this soft... I will test it.  :good:
#70


Hola compis como va eso,  :good:

Os quería comentar esto, aunque supongo que ya lo sabreís , pero a mi me resulto interesante cuando lo probé... El asunto es que ando aprendiendo C++, y seguramente como sabéis permite devolver cualquier tipo de valor, en el código que he puesto, aunque es un poco flipe, porque dudo mucho que sea nivel de ASM un Constructor y un Destructor, en el Main podeis ver como puedes devolver valores de las funciones miembro... Fuera de una Strctura no funciona, solo se puede con INT, String o lo que sea...

Solo lo quería comentar por mera curiosidad, no es que venga a dar lecciones de conocimientos a nadie, pero me ha parecido curioso que GLbasic a parte de esta tenga tantas similitudes directas con C++, no como AGK que la verdad me recuerda un poco a JAVA, algo dónde está todo metido con cientos y cientos de comandos.

Bueno pues solo eso, y de paso saludar... que no decís ni mu.


Code (glbasic) Select
TYPE tParticle

axis[3] AS int

FUNCTION tParticleConstructor AS tParticle:
DEBUG "Constructor: " + "\n"
ENDFUNCTION

FUNCTION tParticleDestructor  AS tParticle:
DIM self.axis[0]
DEBUG "Memory Free: " + "\n"
DEBUG "LEN        : " + LEN(self.axis) + "\n"
ENDFUNCTION

ENDTYPE
LOCAL myParticle AS tParticle
myParticle.tParticleConstructor()
myParticle.tParticleDestructor()

WHILE TRUE




SHOWSCREEN
WEND
#71
Yes same like you Erico, the poligon without text I think always is better than a very low poly tex... I remind a game in PS1(Metal Gear Solid), when you look the hand, practically was a cube with 4 black lines for do the fingers.

About this new kind of low poly 3d is really nice, the problem I see, is a lot of people is doing this kind of graphics, is fact have logic, no textures, no too much polys, the work is a lot of less time and the results are nice.
#72
Hi guys, I find this tutorial for do this kind of 3d , I think GLbasic can do something similar, and seems now is a mode using Unity, perhaps GLbasic can shading or do very high quality 3d, but this kind of graphics shows interesting, and is really very low poly.

https://medium.com/retrogamingbcn/in-love-with-polygons-47ca8772da73
#73
Off Topic / Re: Code music
2017-May-07
I remind a python soft for only solid geometry working with commands, but now I don't remind the name of the soft  :rant:
#74
I see the video and like me a lot... The graphics is a bit like in the 90's but are really cool, you are doing a very big project.... Very very nice all I see... Continue it, I think is a very good game done in GLbasic, the best I see in 3d for now... I think you are the only guy doing serious 3d in the forum...
#75
Hey nabz32 you can put a link to your youtube channel, I try to see each image or video, but my browser don't show me... and I want to see your work, I follow from some time ago, and I like a lot the things are you doing in 3D... but I comment I can't see nothing from a time ago.