Thanks Gernot, I need to use a old version sometimes.
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{
std::cout <<
#ifdef _DEBUG
"debug"
#else
"release"
#endif
<< std::endl;
}
TYPE tParticle
axis[3] AS int
FUNCTION tParticleConstructor AS tParticle:
DEBUG "Constructor: " + "\n"
ENDFUNCTION
FUNCTION tParticleDestructor AS tParticle:
DIM self.axis[0]
DEBUG "Memory Free: " + "\n"
DEBUG "LEN : " + LEN(self.axis) + "\n"
ENDFUNCTION
ENDTYPE
LOCAL myParticle AS tParticle
myParticle.tParticleConstructor()
myParticle.tParticleDestructor()
WHILE TRUE
SHOWSCREEN
WEND