pushing on iTunes

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matchy

Anyone can review a game, but generally professional journalists (with populated mediums) can push your good game fairly in to the main stream news. Whichever part of the product-cycle, it's all work. The issue that each developer could be involved in their own niche where the marketing, such as hype, image and demographic, could have been involved outside and around the product, such as a prop or utility app rather than games.

For now we need to distinguish from marketing for GLBasic products to individual developer products. Simply speaking, a GLB splash screen would be great for GLB, which in turn could attract visitors to try various developers' apps, for example.

Slydog

#16
I can't see anything wrong with us purchasing other GLBasic games.
As a developer, I want to see what can be done with GLBasic, especially on the iPhone, so I *WANT* to purchase everyone's game.  If the game has something different I haven't considered (GUI style, pushing 3D limits, etc), I could learn a thing or two, or ask how it was done on these forums.

However, submitting inaccurate / false reviews to mislead potential customers is the problem.  If we like what we see, we are more than welcome to submit a good review.  If not, well, we could be honest without being overly critical.  A gray area perhaps. 

Is a rating of 3 (or 4) out 5 better / worse than no review?  I tend not to trust games that have no (or very few) reviews, but I have purchased games with semi bad reviews if I happen to still think the game has potential, or the issue with the reviewer doesn't pertain to me (ie: he didn't like the menu layout, but to me that doesn't matter, etc).

[Edit]
I'm not saying to leave a bad review if you absolutely hate the game.  In that case, the right thing may be to leave no review.  Bad reviews (1 or 2 out of 5) would hurt more than having no reviews in my opinion.
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Kitty Hello

I don't think he reviews are so important. I always just read the bad reviews and see what they complain about.
It's the buy-at-the-same-day that would ramp the app up. But if it's illegal, I'm sorry for having such an idea.

I for myself will continue to buy every game submitted to the app-store thread, though.

About promoting games on the main site. No big deal IMO. Where do you want them? At the left side pane?

matchy

Is it a matter of recording what is bought? For example an app count or icon list in the profile. The icons could be displays under the avatar or sig.

ampos

Quote from: Kitty Hello on 2010-Oct-27

I for myself will continue to buy every game submitted to the app-store thread

In a (strange) way, they are like some kind of grand-son to you... :)
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

Kitty Hello

Nah. It's like ... I'm the blacksmith where you are King Arthur. sort of.

shawnus

Gernot- less blacksmith, more like Merlin!

Slydog

While we're making analogies, I'd say more like Excalibur!
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

Kitty Hello

Aw those flatteries.. You can't fool me. You just want new features implemented  :whip: !! ;)

ampos

check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE