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GLBasic - en / Re: Updating GameInput API (previous wanted to check Switch)
« on: 2022-Nov-16 »
Im should here possible to return which key that is used for a partical button, then up to the game to uses it.
Anyway, far from all glbasic games uses a fulll game controller. Most games only uses few input, so you dont need to remap a full controller, if its not needed by the game.
etc example a stick/dpad and 2 buttons.
Same with keyboard. Games that uses all buttons, would property been a keyboard/mouse game. Mouse is not used by the gameinput.
Powerup Elevation is example a case im dont uses gameinput for the keyboard (can been checked), if a player is a keyboard or not. This is due nature of the game.
Anyway, far from all glbasic games uses a fulll game controller. Most games only uses few input, so you dont need to remap a full controller, if its not needed by the game.
etc example a stick/dpad and 2 buttons.
Same with keyboard. Games that uses all buttons, would property been a keyboard/mouse game. Mouse is not used by the gameinput.
Powerup Elevation is example a case im dont uses gameinput for the keyboard (can been checked), if a player is a keyboard or not. This is due nature of the game.