Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - gregbug

#1
Quote from: MrTAToad on 2010-Jul-21
Have you tried Pro Motion ?

no... works well with png and alpha channel ?

is free on $$$ ?
#2
 first of all thank you all for helping me! (This is really a great forum)

@Hatonastick

Quote from: Hatonastick on 2010-Jul-21
Edit: Gregbug, try using this modified sprite sheet.  I bet the blue lines have gone.  I tried it unmodified (the version you posted) and had blue lines, so I loaded it into Paint.net, saved it back out again and the blue lines (when I used this sheet in GLB) had gone.  So same issue as I had with my sprite sheet I suspect. ie.  Some graphics program using a slightly dodgy PNG library.

wow the modified sprite sheet work fine!!!!  =D
now i downloaded paint.net !!! and tested your method and work fine!!!  =D

thanks again!

originally i downloaded the single sprites form internet (8 single gif file) and converted in png and a sprite sheet from a simple program that i made in vb.net  ;/ . then loaded and save some times with photo shop CS3.  :o

..
thanks again!


#3
Hi guys!

i'm always converting my libs (to semplify some things like, collision, alimation sprites list, bitmapfont, etc) originally writted for bmax...

now i added support for sprite animations...

all my sprites are in a single png with inside the frames of the animation...
i'm drawing it using polyvectos...
with previus version of glbasic is all ok even if i move the sprites 0.1 pixel
with 8.036 then sprites look like this (with a little blue border) (image attached).
the sprite sheet is png with alphachannel.. (image attached)

how do you think? is my fault?
PS: if i move the sprites exactly 1 pixel each time the blue border do not appears!.




[attachment deleted by admin]
#4
Off Topic / Sud africa 2010
2010-Jul-11
best compliments to spain!
:)
#5
Announcements / Re: V8 beta
2010-Jul-11
with current version extended type defined in one file can't be use in another...
i hope this will be fixed soon!! :)
#6
Quote from: MrTAToad on 2010-Jul-10
Thats right!  Just do an Internet Update

doh!  =D

ops i tried same days ago!!! (disabled check daily)
...
i feel like my avatar!!
sorry ;)

and thanks!
#7
Just a little update...

if i tap hi-scores in main screen the game just exit!  :o


#8
Quote from: MrTAToad on 2010-Jul-10
Its been out a few days - if you have the latest beta...

downloaded from first post but it's 8.006!  :o (from announcements beta v8)
#9
Quote from: MrTAToad on 2010-Jul-10
iPhone compiling with extended types should work in V8.036

But code folding still needs to be fixed.

i hope 8.036 will be out soon... just want try my lib (with extended type) on the iphone!  =D
#10
just bought!

wow i like it congrats!!!


one small thing...

in then "continue" screen in the top left corner is visible a little text "0" and "1" if i tap on the iPhone screen! (debug check? :P)

anyway.... congratulations for the game!

#11
Announcements / Re: V8 beta
2010-Jul-10
sorry but...  :-[
where is possible to download the last beta? (8.036?)  :good:



the link in the first post is the 8.006  :'(

grazie.
thanks.
Gianluca.
#12
No news about the two problems reported?  ::)
(folding and iphone compile)

thanks!  :happy:
#13
ok.
i'm back to convert my libs with v8.006 beta...  =D

I think that i found "the bug"in glbasic that is going me crazy for a few days ...
is related to folding and unfolding functions....

try this...

Code (glbasic) Select

FUNCTION test:




ENDFUNCTION

GLOBAL t = 1



now "close" the function and (f5) compile... all is ok ...

now try this... (add some comments)

Code (glbasic) Select

  FUNCTION test:

// some innocent comment here.


  ENDFUNCTION


now "close" the function and try to compile (f5)

and... tada!!!!

Code (glbasic) Select

_______________________________________
*** Configuration: WIN32 ***
precompiling:
GPC - GLBasic Precompiler V.6.972 SN:ac0044df - 3D, NET
Wordcount:0 commands
compiling:
C:\Users\Gianluca\AppData\Local\Temp\glbasic\gpc_temp0.cpp: In function `DGInt __GLBASIC__::test()':
C:\Users\Gianluca\AppData\Local\Temp\glbasic\gpc_temp0.cpp:74: error: a function-definition is not allowed here before '{' token
C:\Users\Gianluca\AppData\Local\Temp\glbasic\gpc_temp0.cpp:81: error: a function-definition is not allowed here before '{' token
C:\Users\Gianluca\AppData\Local\Temp\glbasic\gpc_temp0.cpp: At global scope:
C:\Users\Gianluca\AppData\Local\Temp\glbasic\gpc_temp0.cpp:94: error: expected `}' at end of input
*** FATAL ERROR - Please post this output in the forum
_______________________________________
*** Finished ***
Elapsed: 1.1 sec. Time: 00:56
Build: 0 succeeded.


:rant: :rant: :rant: :rant: :rant:

it seems that if you add some comments inside a function then "close" the function and compile the compiler don't like it!!!

...  :'(

and... when will be possible to compile for iphone with the extended type (functions inside a type) ?


thanks...

Gianluca. (ps: sorry for the bad translation!!!)
CIAO!
#14
Announcements / Re: V8 beta
2010-Jun-30
a little update...
the compiler only generate errors when "close" one of this function:

   CALLBACK FUNCTION LogicUpdater: GamePhase%
   FUNCTION UpdateLogic: GamePhase%
        FUNCTION ge_InitEngine: LogicHZ% = 200
        FUNCTION ge_FreeEngine:


mmmm. i'm going crazy...  :rant:

#15
Announcements / Re: V8 beta
2010-Jun-30
nobody has the same problem with the IDE? (compile error with function folding?)