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Messages - ChristianB

#1
Name : Bubble Pop Memory
Genre : Brain & Puzzle
Cost : € 0,82
Languages : English
Play store linkhttps://play.google.com/store/apps/details?id=com.yourcompany.bubblepopmemory


Hi, here comes my first finished GLBasic game:

Bubble Pop Memory is a addictive and fun game with retro style graphics and music!
This game is suits both children and adults!
Find all the matching pairs of cards.

I am currently working in Bubble Pop http://www.glbasic.com/forum/index.php?topic=8072.msg67729#msg67729

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#2
Sounds  ;) great! Will it be included in V11?
Regards
Christian
#3
Hi,
I have started to Bubble Pop to GLBasic, Android will be the first target platform.
Bubble Pop is a  platform/arcade game that we published in 1997. More info later.
Regards
Christian



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#4
Please implement support for playing .XM on IPhone!
Regards
Christian
#5
Problem solved, it worked after restart of phone....
#6
I tried your solution
And still have problems:
I opened a command prompt as administrator, changed direcory to c:\users\[my current logged in user]\.android
and executed:
"C:\Program Files (x86)\Java\jdk1.6.0_31\bin\keytool.exe" -genkey -keypass android -keystore debug.keystore -alias androiddebugkey -storepass android -validity 1000 -dname "CN=Android debug,O=Android,C=US"

First it complained that the key already existed, sp I removed it with -delete switch and executed:
"C:\Program Files (x86)\Java\jdk1.6.0_31\bin\keytool.exe" -genkey -keypass android -keystore debug.keystore -alias androiddebugkey -storepass android -validity 1000 -dname "CN=Android debug,O=Android,C=US"

When I used the switch -list I can see the key.

When I compile I get following error.


*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.9.829 SN:86a45f58 - 3D, NET
Wordcount:345 commands
compile+link:
running Android build-script...
BUILD STAGE 1: Compile and pack RELEASE
     [echo] Gathering info for glbasic...
     [echo] Creating output directories if needed...
     [echo] ----------
     [echo] Handling aidl files...
     [echo] ----------
     [echo] Handling RenderScript files...
     [echo] ----------
     [echo] Handling Resources...
     [echo] No key.store and key.alias properties found in build.properties.
     [echo] Please sign L:\Code\GLBasic\BubblePop\distribute\Android\bin\glbasic-release-unsigned.apk manually
     [echo] and run zipalign from the Android SDK tools.

BUILD SUCCESSFUL
Total time: 5 seconds
.
BUILD STAGE 2: Build DEBUG and install on device
     [echo] Gathering info for glbasic...
     [echo] Creating output directories if needed...
     [echo] ----------
     [echo] Handling aidl files...
     [echo] ----------
     [echo] Handling RenderScript files...
     [echo] ----------
     [echo] Handling Resources...
     [echo] Debug Package: L:\Code\GLBasic\BubblePop\distribute\Android\bin\glbasic-debug.apk
     [echo] Installing L:\Code\GLBasic\BubblePop\distribute\Android\bin\glbasic-debug.apk onto default emulator or device...

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:1100: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:1114: exec returned: 1
#7
Hi I have graphical problems with GLBasic game on my Android V2.3.4, model LG-P990.
My game works great in emulator and on my wifes 2.3.3 HTC WildFire S.
The sprites appear as white boxes.
Regards
Christian
#8
Project/Clean up worked!
Regards
Christian
#9
Hi, thanx for your suggestion, but there is a icon.png in project folder. Company name i set to the 3 characters:sos
And I still have the problem...
Regards
Christian
#10
Hi when I compile my (first) game to Andriod, I get the following error message:
*** Configuration: ANDROID ***
precompiling:
GPC - GLBasic Precompiler V.10.104 SN:86a45f58 - 3D, NET
Wordcount:145 commands
compile+link:
running Android build-script...
BUILD STAGE 1: Compile and pack RELEASE
     [echo] Gathering info for glbasic...
     [echo] Creating output directories if needed...
     [echo] ----------
     [echo] Handling aidl files...
     [echo] ----------
     [echo] Handling RenderScript files...
     [echo] ----------
     [echo] Handling Resources...

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:771: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:787: null returned: 1

Total time: 3 seconds
.
BUILD STAGE 2: Build DEBUG and install on device
     [echo] Gathering info for glbasic...
     [echo] Creating output directories if needed...
     [echo] ----------
     [echo] Handling aidl files...
     [echo] ----------
     [echo] Handling RenderScript files...
     [echo] ----------
     [echo] Handling Resources...

BUILD FAILED
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:771: The following error occurred while executing this line:
Q:\Compiler\platform\android\android-sdk-windows\tools\ant\build.xml:787: null returned: 1

Total time: 3 seconds
finished Android build-script.
Android=L:\Code\GLBasic\BubblePop\distribute\Android
success
_______________________________________
*** Finished ***
Elapsed: 12.7 sec. Time: 14:39
Build: 1 succeeded.

I have tried to compile and run the sample OneMore with success (in Emulator), so my development environment seems ok.

Environment:
Windows 7 64 bit
GLBasic IDE, Version: 10.202 (Preemium version )
Android SDK Tools 1.16
Java JDK 1.6.0.310 32 bit (I have tried the newest version on another computer with same result)
Best Regards
Christian