Recent Posts

Pages: 1 [2] 3 4 ... 10
11
Off Topic / Re: Merry Christmas!
« Last post by Qedo on 2022-Jan-04 »
happy New Year
Qedo
12
Off Topic / Re: Merry Christmas!
« Last post by Kitty Hello on 2022-Jan-04 »
And happy new year to all of you.
13
Off Topic / Re: Merry Christmas!
« Last post by Marmor on 2021-Dec-29 »
boring  xmas
14
Off Topic / Re: Merry Christmas!
« Last post by MrPlow on 2021-Dec-27 »
Merry Christmas and New Year to you all!!
 =D :booze: :booze: :booze: :booze: :booze:
15
Off Topic / Re: Merry Christmas!
« Last post by dreamerman on 2021-Dec-26 »
Merry Christmas and Happy New Year!  :booze:
Let it be better than the last ones.
16
Off Topic / Re: Merry Christmas!
« Last post by Marmor on 2021-Dec-26 »
Merry X-Mas .  <3
17
Off Topic / Re: Merry Christmas!
« Last post by Qedo on 2021-Dec-25 »
CREATESCREEN 0,0,500,25
USESCREEN 0
DRAWRECT 0,0,500,25,RGB(0,0,255)
PRINT "Merry Christmas",0,0,1
USESCREEN -1
CLEARSCREEN RGB(0,0,255)
GLOBAL info$,pos,posx,posy
posx=100+RND(100)
posy=100+RND(100)
REPEAT
   info$ = PLATFORMINFO$("TIME")
   pos = INSTR(info$, "2021-12-25")
   IIF(RND(1), 1, -1)
   posx=posx+RND(15)*IIF(RND(1), 1, -1)
   posy=posy+RND(15)*IIF(RND(1), 1, -1)
   DRAWSPRITE 0,posx,posy
   SLEEP 500
   SHOWSCREEN
UNTIL pos=-1
 :whistle: :booze:
Merry Christmas to you
Qedo
18
Off Topic / Re: Merry Christmas!
« Last post by SnooPI on 2021-Dec-24 »
 :D  :good: 

19
Off Topic / Merry Christmas!
« Last post by bigsofty on 2021-Dec-24 »
 Have a good one guys!  :booze:

Always remember to take the kids to see Santa!  :D



20
3D-snippets / Re: SGEngine
« Last post by SnooPI on 2021-Dec-23 »
Ah ok I understand better like that  :good: Thks

For the name at the start it was a mix of Simple (SnooPI also why not  ;)) + GLBasic  + Engine.
But "Game/Graphics" is also good.

However, the name is not final, especially since there are already several 3D engines with the same name :(
I would have to find another one before the final version.


In fact I saw that almost all the abbreviations for 3D engines are already taken.
So I will keep the same and as the engine can easily work with another language, the G will be for "Game" and the "S" will be whatever we want (Simple, Super, Small, SnooPI :P, ...)
Pages: 1 [2] 3 4 ... 10