Anyone seen Monkey?

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Ian Price

I was 13 when I started coding (Amstrad CPC 464 - 1984). I've not looked back since :)
I came. I saw. I played.

Kitty Hello

Did you have a green monitor?
All my CPC friends had a green monitor. That was the reason I got a C64. :D
On the programming side and the manual, the CPC was way superior.

Ian Price

I started with a green monitor, but the machine developed a fault after a month or two, so we returned it, got a full refund and I added an extra £50 (and my Mum put in another £50) and got the colour machine. Green was good, but colour was fantastic. The manual for the CPC was indeed great. Really helpful.
I came. I saw. I played.

spicypixel

ZX Spectrum 48K with those famous rubber keys. It all began in 1982 for me. Oh the love of attribute clash =)
http://www.spicypixel.net | http://www.facebook.com/SpicyPixel.NET

Comps Owned - ZX.81, ZX.48K, ZX.128K+2, Vic20, C64, Atari-ST, A500.600.1200, PC, Apple Mini-Mac.

Gary

Quote from: spicypixel on 2011-May-17
ZX Spectrum 48K with those famous rubber keys. It all began in 1982 for me. Oh the love of attribute clash =)

Gernot, can you add an attribute clash mode to GLBasic :)

Xaron

Well Monkey is clearly superior when it comes to the language itself (self compiling, object oriented, modular). It lacks of 3d support (which isn't an issue for me). Both are great tools if you know what you're doing.

BTW: There is a discussion there too: http://www.monkeycoder.co.nz/Community/posts.php?topic=684&;

MrTAToad

#21
I started around 8 or so with the C64.  I personally liked the BASIC on the machine as it was powerful and allowed easy transition to assembler.  The C128 had a more advanced BASIC, but unfortunately it was launched way too late...

Some games I wrote include

Walker


and

Battle


I also sold one copy of an BASIC/Assembler music generating program too :)  I also did my one and only shoot-em-up too, but for some reason I never released it :(

After the C64, I got an Amiga 600.  Didn't like to much as it was as hard as anything to program in C (and BlitzBasic for it was pretty awful).

After that I got an Acorn Archimedes A3010 - very nice it was too, and the BASIC was great.  Walker 2 was converted to it and I wrote various utilities for it (including a published linked-list module).  After a short while I moved to a Acorn RiscPC and my first hard drive :)

After Acorn went bust, I went for a Gateway PC and then various others including Mesh and Dell, before ending up with my very nice (and cheap) Zoostorm.

Anyhoo, GLBasic doesn't really need to self-compile.  XNA/Windows 7/X360 support may be interesting, but you would need a C# compiler which would probbaly take more to do that any actual benefits.

Ian Price

Quote from: MrTAToad on 2011-May-17
Some games I wrote include

Walker


and

Battle


They look interesting - any chance of seeing those games remade in GLB? :)
I came. I saw. I played.

Kitty Hello

Quote from: Gary_Leeds on 2011-May-17
Gernot, can you add an attribute clash mode to GLBasic :)

a what!?

erico

Hey MrTAToad,

those screen shots look great! (funny player names and all...) :P
I wish I had my first coco games around, but they are lost forever.

I only kept 2 of games, a SF clone and a multiplayer platform...
The platform one I´m planning to recode in glbasic sometime soon...
Here they go:

[attachment deleted by admin]

ampos

Quote from: erico on 2011-May-17
Hey MrTAToad,

those screen shots look great! (funny player names and all...) :P
I wish I had my first coco games around, but they are lost forever.

I only kept 2 of games, a SF clone and a multiplayer platform...
The platform one I´m planning to recode in glbasic sometime soon...
Here they go:

I see that I was not the only one with a handicap in graphics... :D

My very first true game was a Karate game on Vic 20... I used strings of custom charset (filled with cursor movement "black" chars) for printing the guys... they were huge, almost full screen. It left only 2 bytes of free memory... I miss it a lot, and wish to have it around...
check my web and/or my blog :D
http://diniplay.blogspot.com (devblog)
http://www.ampostata.org
http://ampostata.blogspot.com
I own PC-Win, MacBook 13", iPhone 3G/3GS/4G and iPAC-WinCE

MrTAToad

#26
QuoteThey look interesting - any chance of seeing those games remade in GLB?
Walker has been (http://www.glbasic.com/showroom.php?site=games&game=runner&lang=en) which has slightly different mechanics.  Battle could be, especially if and when I get my networking routine up and running properly...  I would like to see it looks something like Spy V Spy...

Quotethose screen shots look great! (funny player names and all...
I think they were done by the people taking the screenshot :)

Slydog

#27
Ha, you guys are amazing, you still have your code from 1980?
For one, they'd be either on a 5.25" floppy, 1541 hard drive, or (*gasp*) cassette tape!
My god, I haven't seen mine since . . . 1982! ha.

I'd pay good money to see my old code from back then.
I had a C64 game that used 'smooth scrolling', written in assembly. 
You would set a bit to tell what pixel to start the left column of characters, and increment it each frame until you reached a full character, then set the bit back to 0 while also shifting the entire screen / map over one character!  But almost always there was flickering!  So you tried syncing the drawing during the vertical refresh, which wasn't that much time!

Then there were sprites, which only would move to pixel 256 before you'd have to set another bit/flag to have the position start at 257 to reach the rest of the screen (320?)!  Ha, I had the hardest time back then to get a routine to do this smoothly.  Seems so easy nowadays, but now I'm 40, then I was 12.   :D

[Edit] Way too long ago, oops the 1541 was the floppy drive!
[Edit 2]  I'm really surprised how many people from around the world programmed the Vic20 and C64.  And still remember it!
My current project (WIP) :: TwistedMaze <<  [Updated: 2015-11-25]

erico

#28
Quote from: ampos on 2011-May-17
My very first true game was a Karate game on Vic 20... I used strings of custom charset (filled with cursor movement "black" chars) for printing the guys... they were huge, almost full screen. It left only 2 bytes of free memory... I miss it a lot, and wish to have it around...

Did a few of those too, at the start of things I didn´t even know about graphic chars, so I used letters.
If I remember correctly, the very first game I coded, was on a COCO 2, and It was a death star tunnel type game.
It had no enemies, you just had to dodge debris.
Since I had no idea how to code a scroll, I used print command to draw the tunnel, and remember when printing reached the bottom of the screen? things would scroll up automatically so that is what I used, your ship would stay at the top.
looked something like this...

ps. imagination played such a role into this that I could even see darth vader waving hand on a tunnel window...so much for gfx...(12 years old I was)

[attachment deleted by admin]

bigsofty

I also did a few CPC bedroom titles...

War Machine


Shanghai Karate


Lol, I have no idea why those shots are stretched, originals here ... http://www.cpcgamereviews.com/w/index.html

I did another for a company called Hewson Consultants, which folded directly after they paid me for it but it was never published.

Ampos, my boy is 11, just turning 12.
Cheers,

Ian.

"It is practically impossible to teach good programming style to students that have had prior exposure to BASIC.  As potential programmers, they are mentally mutilated beyond hope of regeneration."
(E. W. Dijkstra)