Hi,
Since loadanim shares a sprite ID...can this be split up to hold its own ID like the other object ID formats?
id% = GENSPRITE()
id% = GENSOUND()
id% = GENX_OBJ()
id% = GENFILE()
add this:
id% = GENANIM()
Basically, for the same reason you would call an object with a parralel ID.
ie
LOADANIM id=0
LOADSPRITE id=0
etc
I dont need this command, but it would be handy, and allow for more options for identities.
Sprite_ID == Anim_ID ;)
I know.
This conflicts..
LOADANIM "FILE1.png",0
LOADSPRITE "FILE2.png",0
If you use DRAWANIM id=0, it loads the sprite, not the anim.
hence the request for GENANIM() as a unique loading slot.
Both are sprites...
yup