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Topics - jtassinari

#1
Hi there,

I have a question.
I'm at my first attempt to create an xCode application.
I downloaded the sample "iTouchMouse" from the forum, but it looks like i cannot do anything.

Is there any basic instruction i can have access to learn something about iOs development?

Thanks indeed,
cheers,

jTassinari
#2
GLBasic - en / virtualbox
2011-Jun-14
Hi there,
I have been looking around to get some info about mac and virtual box, but it looks like i'm not getting anywhere.
I'm going to say goodbye to my old pc, and i'm planning to buy a Mac. Probably it's a mad choice, but it's quite cool a mac-laptop.
My question is about VirtualBox within win xppro, where i'd like to run GLBasic in a shell.
Had anyone succeded in this?
Does anyone think it could be done?
Should i better consider bootcamp instead of a virtualbox with windows xppro on it?

thanks everyone for any suggestion,
cheers,

jTassinari
#3
hi there,

i'm wandering if anyone has ever tried to use the FastLib (http://www.fastlibs.com/index.php) with GLBasic.
thanks,
cheers,

jTassinari
#4
Hi there,

I was reading around about the newton lib. As I'm planning to include it in a iphone develop.
Is the library distributed in the source code usable in the xcode as a lib, .h or dll?
Is there any sample project to study?

thanks indeed,
cheers,

jTassinari
#5
IDE/Syntax / ide ideas...
2011-Mar-06
Cheers everyone,

far from the idea to create problems or generating confusion, I'd like to offer my opinion about some weakness of GLB.
I'm wandering if glbasic-ide will update a bit in time it's IDE.
I have arrived at glb less then one year ago, but still I cannot make out of its ide a friendly editor.

Here are some features that I think should be really considered in a modern IDE.
For sure, i do not want anyone to develop anything out of their comfortable daily experience, but working with different tools and ide, i feel like missing many chances....  :(

a.- One ide that open more than a project at time and run and test different apps at the same time (for istance: client and server)
b.- Display in parrallel different docs/script (see pict) include the help pages
c.- line numbered
d.- inline code complete (with on/off checkbox in preference - #develop, eclipse, ms visualstudio...)
e.- a complete translation of the deutsche lables, somewhere missing (sorry, i do not manage too much english, guess deutsche....)
f.- the output/search box could be closed during the coding process and opened during the debug?
g.- (and this involve me for sure, and everyone who care) each documentation (help/F1) page could be an html local + an open space for developer to post scripts, suggestion, problemsolving and so on... a more collaborative section? Maybe within an interface page (as  a snapin?) - with a link like "see updates online"
h.- how hard would be to offer the chance to have each project starting including in the media folder some basic shapes as a plane/rect, a shere and a cube?

Please, forgive my bad english and my ide/gui wishes for a better glb...
cheers



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#6
Hello there,

I think I got in a bug.
I created a very easy scene, added toon render enabled shadow.
While running the code:
X_DrawObj Obj#, FrameNbr >>>  anything is going fine,

>Sample: http://www.absolute-line.net/http://www.absolute-line.net/wp-content/uploads/2011/01/C40545442432.avi

X_DrawAnim Obj#, FromFrame, ToFrame, Intrepolation, TRUE >>> I see a strange behaving.

>Sample: http://www.absolute-line.net/http://www.absolute-line.net/wp-content/uploads/2010/12/C40543457284.avi

isn't it strange?

Some more details and code samples: http://www.glbasic.com/forum/index.php?topic=5490.0

Cheers,
jT

#7
Hi there,

I tried to mix 2 different rendering, shadows + toon shading on an animated mesh.
Actually the result isn't that bad, but the animated mesh is rendered with strange triagnles illumnated coming out as if i'm mixing 2 different shapes or the animation isn't in sync...

Here is a pict:


and maybe an avi could better explain the problem...

http://www.absolute-line.net/http://www.absolute-line.net/wp-content/uploads/2010/12/C40543457284.avi

and some of the code
Code (glbasic) Select


WHILE TRUE
f = f + 1
X_MAKE3D 1, 500, 45
X_CAMERA 6, 6, 6, -3,-3,-3
X_SETTEXTURE 1, 1
IF f > 900 THEN  f = 0
X_SPOT_LT -2, RGB(155, 155, 155), 50,50,-50, -50,-50,50, 180
X_SCALING 10, 1, 10
X_DRAWOBJ plane, 0
FOR shadow = 0 TO 1
X_CULLMODE 1
IF shadow
X_SPOT_LT -3, RGB(155, 155, 155), 50,50,-50, -50,-50,50, 360
ELSE
X_SPOT_LT -2, RGB(155, 155, 155), 50,50,-50, -50,-50,50, 180
ENDIF
X_SCALING 1, 1, 1
X_DRAWANIM eggman, 0, 9, f/100, TRUE
NEXT
X_DRAWAXES 0,0,0
X_MAKE2D
SHOWSCREEN

WEND



Is this a bug? any idea?
Cheers,

jT
#8
Cheers everyone,

I started to use GLB a shot time ago. I read some of the docs and tested many samples.
So I started with something basic to see if what I've learned was close to something that could work.


I did a 3d model (really simple one) opened to test it with DDDView (and it worked fine), but when i run my script (execute my prj) i got nothing else then  a black screen with the axes...

Here is the code:
Code (glbasic) Select

// --------------------------------- //
// Project: Test_1
// Start: Monday, November 29, 2010
// IDE Version: 8.174
// seperate media and binaries?
// SETCURRENTDIR("Media")

GLOBAL eggman# = 0
GLOBAL sprt_0# = 1
GLOBAL lit#    =-2
LOCAL prc

LOADSPRITE "cube1_au.bmp", 0
//X_LOADOBJ  "EggMan_rig1.ddd", eggman
X_LOADOBJ  "EggMan.ddd", 1

WHILE TRUE
prc = MOD(GETTIMERALL(), 1000)/1000
X_MAKE3D 1, 500, 45
X_CAMERA 100, 100, -100, 0,0,0
X_SPOT_LT -2, RGB(25, 255, 255), 100,100,100, -10,-10,-10, 120
X_CULLMODE 1
X_SETTEXTURE 1, 0
//X_DRAWANIM eggman, 0, 2, prc, TRUE
X_DRAWOBJ 1, 0
X_DRAWAXES 0,0,0
SHOWSCREEN
WEND
END


All called files are in the dev directory and I wander how to make it work...
Thnaks for any help,
cheers,

jT


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#9
Hello there,

i'm a noob here and this is my first post...
I hope to write in the correct session of the forum  :)

I have  a few questions to better understand GLB.
I read a lot of the support files,but still I'm missing something... So here I come out with a few requests.... 
I've tried to convert a Blender animated mesh into a DDA file (the plugin/script is quite old, i've needed to get blender 2.49b to make it works, any update planned?) and then in a DDD with the 3d file converter, but got nowhere, the application stood there for a while, then i got tired and terminated it...  :blink: (Maybe i can only convert files within the IDE)

Then with the dda file I could load in a Prj, I wander about the chance to load a signle shape (animated) and have the execution of single frame-set as actions as a subset of the whole animation, something like

Code (glbasic) Select

Action% = x_ObjAnimate MyObj#, StartFrame#, EndFrame#, FrameRate#, PlayVerso#

// with (x_ObjAnimate or any other command i haven't seen...):

// MyObj# => my loaded animated shape (string or number)
// StartFrame#, EndFrame# => subset of all the animate sequence
// FrameRate# => animation speed (could be a k# vs FPS relation) 
// PlayVerso#: 1 => loop, 2 => just once, 3 => ping-pong, 4 => reverse

Jump = x_ObjAnimate 1, 100, 200, 30, 1

(ok, here i got the answer browsing some example with X_DRAWANIM)

Another question is about DDA and DDD what's the difference? is it normal that a DDA of 3000 frames is 50MB or should i save each of the more than 3000 frame one by one? How can i covert it in a DDD of 3000 frame?  Is there any chance to use B3D file in GLB?
And a bit more...



(on w-xp-pro 32bit sp3, 4 gb ram, NVidia GS 840)

thanks everyone,
cheers,

jTassinari