Whatever will happen just leave both current native compiling for Android and iOS/MacOS so we could still publish games on alternative markets - Amazon, BeMobi or even just as freeware on website...
HTML5 with WebGL would be great, as it's platform independent, all current systems support it.
Would it be pure WebGL/JS code or with use of some libs like Pixi.js that's not important, just to have current GLBasic code working.
PhoneGap/Cordova it for JS based apps to get them working on multiple platforms with use of 'native' functions like GPS.. Not needed for games in most cases, better is to wrap HTML5 app in basic WebView, all SDK should have such template. And PhoneGap is 10$/month.
It would be nice to still support multiple platforms with GLBasic coding style, as jumping to other game building tools requires strict OOP coding (scene, object management, drawing) - rewrite a lot of current code :/
HTML5 with WebGL would be great, as it's platform independent, all current systems support it.
Would it be pure WebGL/JS code or with use of some libs like Pixi.js that's not important, just to have current GLBasic code working.
PhoneGap/Cordova it for JS based apps to get them working on multiple platforms with use of 'native' functions like GPS.. Not needed for games in most cases, better is to wrap HTML5 app in basic WebView, all SDK should have such template. And PhoneGap is 10$/month.
It would be nice to still support multiple platforms with GLBasic coding style, as jumping to other game building tools requires strict OOP coding (scene, object management, drawing) - rewrite a lot of current code :/