1) 'build' function uses Win32 as target platform, not sure if always.
2) in previous GLB versions it was compiled to distribute/Win64, not sure why now it's Win32, nevertheless
latest compiled version is always copied to 'project_name.app' path, so yuo can use that.
3) 64bit windows is treated as separate platform, so you need to specify proper starting resolution in Project->Options
2) in previous GLB versions it was compiled to distribute/Win64, not sure why now it's Win32, nevertheless
latest compiled version is always copied to 'project_name.app' path, so yuo can use that.
3) 64bit windows is treated as separate platform, so you need to specify proper starting resolution in Project->Options