GLBasic works great on WINE for OS X Lion (wine version 1.2.2) even with 3D and NET commands. The only problem is the "removed deprecated platform (insert whatever build you selected here)" dialog when clicking "build multiplatform." It even happens when selecting just Win32. It's probably WINE's fault and not GLBasic, but is there a workaround? If it could just do iOS it'd save a lot of trouble. Parallels often gives me kernel panics with GLBasic because Parallels isn't 100% stable in Lion yet!