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Main forum => Off Topic => Topic started by: erico on 2013-Mar-14

Title: Polyvox Voxel terrain
Post by: erico on 2013-Mar-14
Seems like a free, even commercially, c++ lib.

Some sources:
http://indiegames.com/2013/03/indie_tools_polyvox.html
http://www.volumesoffun.com/polyvox-about/

Would that be usefull to wrap?
I saw a few threads on how-to-do minecraft stuff in the past.

Hope this is good to people. :good:

Oh, here is the license:
http://www.tldrlegal.com/license/zlib-libpng-license-%28zlib%29
Title: Re: Polyvox Voxel terrain
Post by: mentalthink on 2013-Mar-14
HI Erico I really I like to do something like "Zbrush" or something sculpting... but this it's the libs I have to use, for do boxes?¿... I'm a bit confused whit this, Voxels Pixols... I think make somthing like Zbrush it's put  a lot of little boxes and the move from a position to another...

I have to take a look, I'm more interested in this things like modeling, than do a 3D Super Bricks size Pixel game...

Thanks for the link.
Title: Re: Polyvox Voxel terrain
Post by: Schranz0r on 2013-Mar-15
Hmm ok thats kind a cool :)

the voxelengine manage my "chunks" of voxels and give me read write access ?!
Title: Re: Polyvox Voxel terrain
Post by: erico on 2013-Mar-15
I don´t know  Schranz0r, I just thought it could be useful to people.
I read a minimum amount of info on their page, and I don´t understand anything low level coding related :(