GLBasic forum

Main forum => Announcements => Topic started by: Kitty Hello on 2019-Aug-10

Title: V16.252 - autocomplete for type members
Post by: Kitty Hello on 2019-Aug-10
The version sounds like nothing special, but indeed, this update brings:
AUTOCOMPLETE for TYPE MEMBERS. (Ctrl+Space)
I took some time, yesterday and finally fixed what was due for years. I am so sorry for the delay. You will love it. It makes work so much easier, if you use TYPEs.

Also, DDgui was a bit polished and the new toast messages look quite good. (See my 2nd G.A.C.K. trailer on STEAM - sprite editor, where I copy/paste an image).
Title: Re: V16.252 - autocomplete for type members
Post by: bigsofty on 2019-Aug-11
This is great, thanks Gernot!  :happy:
Title: Re: V16.252 - autocomplete for type members
Post by: Kitty Hello on 2019-Aug-11
Starting tomorrow, there will be a 12% price off summer sale!
Title: Re: V16.252 - autocomplete for type members
Post by: erico on 2019-Aug-16
Nice!
I still have to look into TYPEs  :-[
Title: Re: V16.252 - autocomplete for type members
Post by: MrPlow on 2019-Aug-16
Quote from: erico on 2019-Aug-16
Nice!
I still have to look into TYPEs  :-[

They are sooooo handy and great for entity management.

I even use them for UI elements and buttons - I LOVE TYPES!
Title: Re: V16.252 - autocomplete for type members
Post by: Ian Price on 2019-Aug-16
Quote from: MrPlow on 2019-Aug-16
Quote from: erico on 2019-Aug-16
Nice!
I still have to look into TYPEs  :-[

They are sooooo handy and great for entity management.

I even use them for UI elements and buttons - I LOVE TYPES!

Me too. :D
Title: Re: V16.252 - autocomplete for type members
Post by: Schranz0r on 2019-Aug-18
I use Types for anything :)
Title: Re: V16.252 - autocomplete for type members
Post by: bigsofty on 2019-Aug-20
Types help keep things modular, I'd say there pretty much essential for keeping control of a project once you get past a certain size of code base too.