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Messages - MrPlow

#1561
Hi Ian,

Can you fix the PC version link...seems to be a permissions thing - looking forward to trying this!
#1562
Sure, no problem, I'll help with docs. :-)
#1563
Looks the Biz - love those grafx!!

Also congrats on being on OUYA website front page ;-)

Gonna download the PC version and give it a twirl!
#1564
Thanks SF,

New version (1.13) should be on play store soon... added those changes and fixed menu buttons!! ;-)

All seems to work as expected...now for some exposure...anyone got the Holy Grail of Android promotion?!
#1565
Also , I think ur right I will take out the 3 lives text
#1566
Thanks SF , did the purchase work okay for u too?
#1567
Allow escape seems to work for me...
#1568
Thanks Erico!

1- I think I can easily allow left / right movement for that time...I was going for arcade feel and they usually froze the player when play was stopped either a big baddie or next stage load etc...

2 - I will look into this ... am not fully sure why this occurs...will check it out some more.

3 - I may look at that for an update. My next main update is to get a high score table working. ;-)

#1569
Okay - just with testing with bluestacks my initial load with sound distortion is gone now...
;-)

I dont know if its just coincidence or not but I loaded the loads twice to the same ids and the second time I put delays in millisecs before each loadsound...that seemed to do the job for now...

I defo do notice a flicker now that fuzzy put it in my head...so i will investigate that next and try to get that resolved!

Fun and games!
#1570
Quote from: spacefractal on 2014-Jan-08
Sound lag is a sdl mixer issue, not glbasic. There is a alternative sound functions in androids extras eventuelly. Howover Often app restart works. Also it's mostly happens on very short samples, which I'm experimented that in karma Miwa. Here I'm just added few silent sample to the file for the problem file.

I'm test your game soon and also inapp too with real money.

Thanks SF,
I did recall someone saying this about the sound problems before...
It looks like a loading issue - maybe something can be done to help it along?!

I will try loading them twice over each other...since a restart fixes the issue maybe  that will work...?


#1571
Thanks Fuzzy!

Appreciate the feedback...
I will look into those flickers asap...I did notice the sound sometimes has a loading problem?! Not sure...but will sort that also...

I had to reduce the frame rate to 30 FPS for mobile (which is quite fine) as PC will always run the pants off a mobile device...even my nexus 7 ii - due to larger screen area in pixels can be sluggish...

Thks again,
I will pm u when i sort those out... ;-)

#1572
http://goo.gl/gPLpxY

Hoping it is well received....
:x
#1573
Finally got it finished...

G.Storm

http://goo.gl/gPLpxY

Appreciate any Android installs and reviews...

:booze:

#1574
Fab graphics! I'm thinking .. Death Race 2000!
:)
#1575
First off - I would think you would need a Webserver Database to store all the turns etc.

Php and Mysql with posting from glbasic app to form parameters on dedicated page for receiving order turns.

Haven't used much of the net commands yet but plan to soon for web high score table database.


Wish you luck!