HP TouchPad - Device not detected

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Millerszone

I received the TouchPad today.

I followed the instructions just like for the Palm:
http://www.glbasic.com/xmlhelp.php?lang=en&id=395&action=view

But when I get to this part ("In the directory "C:\Prog...\GLBasic\compiler\platform\webos\tool\bin\novaterm\"
double click the file "pdk-device-install.bat", now. The program should copy the required files to your device now.
If there is an error, please contact us in the GLBasic.com forums.)

I get("Error: No device detected. Connect device and make sure Developer Mode is enabled.")

I'm in the Touchpad's Developers mode and the PC detects that it is connected.

When I connect the palm it works with no problems.

Any suggestions?

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

#1
Are you using XP or Windows Vista/7 ?

I suspect novacom needs updated

Code (glbasic) Select
for /f " usebackq tokens=*" %%i in (`novacom -l`) do set DEVICELIST=%%i

Millerszone

Windows 7 64-bit and GLBasic 10.057
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

Can you run (with the Tablet connected) :

Code (glbasic) Select
novacom -l

from the command line and see what it says.  I suspect it won't be :

roadrunner-linux, castle-linux, pixie-linux or emulator

Millerszone

Working now. rebooted touchpad turned off and on developer mode and now connects.

Screen is in the bottom left corner. I'll do more test and post some pics.
Also noticed sound plays fast.

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

Millerszone

#5
The screen capture below is what the TouchPad looks like when I try to compile for WebOS at screen
size 320x480 and 768x1024, of coarse all of the buttons don't work since screen is not centered.
Sound did play.

So, next I downloaded "Hit the Deck Baseball" for the pre(320x480) from the App Catalog, everything worked o.k
but the the bat swing and ball moment was not as smooth as on the old palm pre.
Sound was o.k. Network also worked for the high scores.

I also tried adding "uiRevision": 2 to the appinfo.json file, but no difference to the graphics.
(The uiRevision key tells WebOS that your app is capable of running full-screen on a TouchPad,
avoiding the annoying phone emulator.)

So if I download an app from the App Catalog that was compiled with an older version of GLBasic
the graphics are scaled and centered, but if re-compile with GLB 10.057 and install the ipk the
screen is shown in the bottom left corner when screen size is set to 320x480 or 768x1024.

Oh and Pre version of Dr. Shiver plays nice.

So far I'm really impressed with the TouchPad.

Here is a good page to read: webOS 2.0(mojo) to webOS 3.0(enyo)
http://beckism.com/2011/07/webos-mojo-to-enyo/

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

Looks like there may need to be an additional compiler option for the Tablet - or possibly there is a screen bug :)

Millerszone

I tried an older version of GLBasic, but made no difference.

I'll be glad to test some ipk's
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

Shall I email my one to you ?

Millerszone

#9
Sure can. mike (°) millerszone (dt) com
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

#10
I'll send my Sprite Speed Tester first as that one doesn't use SETSCREEN

By the way, does the tablet just have one screen resolution (1024x768) or is there a 768x1024 ?

Millerszone

o.k tested. Display in bottom left corner, with the home button on top, the iPad is on the bottom.

Could not see the FPS, since it was on the left.

Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

Yes, its certainly using the default resolution in the project :)

Millerszone

#13
Why if I download "Hit the Deck Baseball", Dr Shivers or B'lox from the HP App Catalog the games fills the screen nicely.

Could HP be changing something before sending apps to the App Catalog?
Hardware: iMac 27", MacBook Air, PC 3.5Ghz Quad
Developing Tools: GLBasic SDK, Gideros Studio, PureBasic
Developing for: iOS, Android, Windows, OS X, webOS, HTML5

MrTAToad

I dont think so - I suspect there may be a bug somewhere... :)