Hi all,
I have a general question about sounds on iphone.
I have a project which uses looped sounds, which overlap each other for a smooth loop, with simple cross fading.
The duration of the samples are exactly 1000 ms, and I initiate repeats at 334 ms, so there are never more than 3 instances of a sound at one time.
I currently have the channels parameter set to 4, although based on this timing, I am sure I can also set it to 3.
This is working perfectly and as expected on PC, however the sounds are stuttering on iphone. It sounds as though iphone only handles 2 instances of a sound, rather than 3 or 4.
Is this indeed the case, and I need to adapt my method, or is it more likely something wrong with my code which the PC was handling more elegantly than iphone.
Thanks in advance for any feedback.
Regards,
Dave